Fatal Traction

Overall★★★★★★★★★★3.08
Fun★★★★★★★★★★3.12
Innovation★★★★★★★★★★3.15
Theme★★★★★★★★★★3.58
Graphics★★★★★★★★★★2.64
Audio★★★★★★★★★★3.04
Mood★★★★★★★★★★3.00
Coolness★★★★★★★★★★45%
Fatal Traction.

Take control of young Jed and his amazing, magical gravity gun. Use it to attract and repel all manner of objects; crates, for example.

Attempt to kill all of the enemies in Puzzle Mode. Or just muck about in Infinity Mode.

There are several bugs in the web version, such as the cursor not locking on to the target and letter keys not allowing movement. It is still playable, but I would reccommend playing the downloadable version.

www.negabyte.com
@NegaByteGames

Comments16

rlangewi
rlangewi22 Apr 2015, 00:01
Nice little game, the main mechanic and physics were fun to play around with. For some reason WASD didn't work for me (W jumped, but couldn't move left and right), but using the arrow keys worked fine. Good job!
anokta22 Apr 2015, 00:01
despite the bugs you already mentioned in the web version, very decent game. well designed levels with a nice gameplay :) had a few problems with the collision detection, but still great job overall!
nonetheless22 Apr 2015, 20:44
Nice idea and execution, good job sir :)
zakchaos22 Apr 2015, 20:45
cool concept, i'd like to see what you do with this,
gaarlicbread
gaarlicbread22 Apr 2015, 20:48
Fun idea! Definitely an unconventional weapon.

I like the music.

My main suggestion would be to make it feel more natural to learn the emergent behavior expected for the advancing puzzle levels. I think you could achieve that either by tweaking the mechanics until they felt a bit more natural / easy to control, or by more gradually building up the level difficulty so that each new "trick" the player learns is bludgeoned into their player-learning-how-to-play brain until they have no choice but to understand the moral of the level :)

Keep up the good work!

PS I like the squish sound as well.
StrayByte22 Apr 2015, 20:49
Good game. Sticking controls to arrows + spacebar + mouse was a little wonky. Good take on the theme nonetheless and captivating contrast between the nice greyscale and the bright neon tractor beams. Nice!
xandy22 Apr 2015, 20:56
cool mechanic and nice variety on the game modes!
SmilingCat22 Apr 2015, 21:07
Very nice, good use of the theme and good game mechanic. Would love to see more. Great job!
OrangeSpikyGames22 Apr 2015, 22:12
That was pretty cool, I'd love to see all the things this mechanic could provide given more time!
th4t
th4t22 Apr 2015, 22:34
Really nice puzzle platformer :)
The bugs in the web version are unfortunate but it's definitely playable.
The music is very fitting and I like the use of the theme.
Jungle
Jungle23 Apr 2015, 19:58
Nice game, despite the bugs. I liked how the gun work. I would like to see this game with more time of working on it.
shrapx
shrapx23 Apr 2015, 20:07
cute c64 / amiga music.. getting momentum to squash a tomato was a bit hard when they ganged up, and the puzzle level with 2 above you was really tough.. i couldnt pass it.. good work!
Vaughn
Vaughn24 Apr 2015, 05:18
Really loved the mechanics here. There's some weirdness going on with the collisions at some points. There was also some issues with controls, my W could jump higher than the up arrow. But I couldn't move with A/D for some reason. It was really weird, haha. Anyways, I still really enjoyed it and I even did a live playthrough of it here if you want to take a gander: http://www.twitch.tv/drathy/c/6585856
LDLD24 Apr 2015, 18:04
Loved it. Killed so many Blob Ninjas. Really liked infinite mode too. Was like playing a barbaric version of Lemmings.
johnnwfs
johnnwfs25 Apr 2015, 19:19
Good game. Enjoyed the mechanic of push/pull and in some cases make the pacman ninjas kill themselves :-). Also happy to have what feels like a fully realized multi level game that I could complete. I could see this being expanded to one of those multiple level sets of games (where you do 10 or 12 to get through a main part before moving to another 10 or 12)... if more baddies and options get added.
Good job.
SimianLogic
SimianLogic30 Apr 2015, 20:02
Interesting mechanic -- I wish the hit boxes were a little more forgiving (it's pretty frustrating!)

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