
Flappy Shrimp Ninja Blob VS Blue Water Saussage !
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
First Ludum Dare Solo ! Here is the magnificient scenario of the game :
2049 AD. After his fight against the bubble hordes in the cave of darkness, Flappy Shrimp Ninja Blob must defeat le Blue Water Saussage.
Problem! Flappy Shrimp Ninja Blob cannot swim! "That's not a problem, people" says Ninja Blob, "I'll send my best Shrimp bullet in the water and guide it using TELEPATHY!". What an unconventional weapon !
So, list of tools :
- IDE : phpstorm
- Graphics : Paint and Gimp
- Sound : http://www.superflashbros.net/as3sfxr/ for sfx and Reaper with some free VST's for music. Audacity too.
- Javascript libs : phaser.io with p2 physics (never again !!)
- Level Design : Tiled
- Local server : Xampp
- Browser : Google Chrome
There is a lot of possible improvements, like the 3 coins to gather on each level, a timer for each levels, more levels... More enemies with different patterns, a key / lock system to make doors. I think i will keep all of this in mind and try to implement these things in the future. For now, i'm really tired, working solo was more difficult than i think :-)
2049 AD. After his fight against the bubble hordes in the cave of darkness, Flappy Shrimp Ninja Blob must defeat le Blue Water Saussage.
Problem! Flappy Shrimp Ninja Blob cannot swim! "That's not a problem, people" says Ninja Blob, "I'll send my best Shrimp bullet in the water and guide it using TELEPATHY!". What an unconventional weapon !
So, list of tools :
- IDE : phpstorm
- Graphics : Paint and Gimp
- Sound : http://www.superflashbros.net/as3sfxr/ for sfx and Reaper with some free VST's for music. Audacity too.
- Javascript libs : phaser.io with p2 physics (never again !!)
- Level Design : Tiled
- Local server : Xampp
- Browser : Google Chrome
There is a lot of possible improvements, like the 3 coins to gather on each level, a timer for each levels, more levels... More enemies with different patterns, a key / lock system to make doors. I think i will keep all of this in mind and try to implement these things in the future. For now, i'm really tired, working solo was more difficult than i think :-)