FocalPoint

Overall★★★★★★★★★★3.77
Fun★★★★★★★★★★3.23
Innovation★★★★★★★★★★4.27
Theme★★★★★★★★★★4.37
Graphics★★★★★★★★★★3.62
Humor★★★★★★★★★★2.29
Mood★★★★★★★★★★3.12
Coolness★★★★★★★★★★55%
Slay cubes that want to invade your personal space by harnessing the power of the sun with a crystal ball. I can't tell you what is at the end of the level or why the cubes are loaded with blood.

Game mode: Time attack.

Unconventional weapon: Crystal ball magnifying lens + the sun
Objects obscure the sun from the magnifying lens
AI follows to last seen position and you can hide from it.
Heat up an unruly cube with the sun to vaporize it.
Cubes cool down if given the chance, so keep them hot.
The night cycle has no adequate lighting to keep your weapon functional.

Controls
-------------
WASD, mouse
R to restart the level

Postmortem:
As much as I want to put in: sounds, vaporization and spawn particle effects, burn marks, a fleshed out level, high score, menus and textures etc, I simply ran out of time! I had a blast and can only get better since this is my first non-piddly use of UE4, not to mention my first LD and first game ever. I highly recommend UE4. Love!

screenshot

Comments15

generic_ghost20 Apr 2015, 04:39
10/10 for creativity with the theme. The game play is challenging but fun. I love the lens flares when you are attacking. I kept getting stuck in the darkness though and I don't know where to go from there since you can only attack enemies from one direction. Maybe if the sun moved? Also some sound would be good. Otherwise, awesome entry!
Killnetic
Killneticauthor20 Apr 2015, 04:45
The sun actually does move, just not randomly. Night cycle is a time of many monsters and deaths that only belong to the player.
Chris Delta
Chris Delta20 Apr 2015, 04:54
I like the way it looks, and I like the concept, and I like the way it feels. I don't like how slowly you fry enemies, how fast the enemies move, or how fast the sun moves. The gameplay ends up feeling pretty samey because of those.
Killnetic
Killneticauthor20 Apr 2015, 05:05
The blood cubes cool down if you don't keep the beam on them. Keeping them focused makes them pop rather quickly.
LTPATS20 Apr 2015, 09:54
Really cool concept, there's not a lot of content but I like what's there :). It would be interesting to see this expanded on a bit more. Great work!
Nonameghost21 Apr 2015, 00:46
Intersting! But there wasn't much to it. Avoiding the enemies was pretty easy and then it just randomly becomes dark (night?). The light mechanic was super unique but it didn't feel any different than just shooting a laser at a single spot. I would definitely like to see more though!
HotBoxGames
HotBoxGames22 Apr 2015, 20:27
Cool lighting, and a unique idea, good job
edve98
edve9823 Apr 2015, 16:03
I'm pretty sure that you can build for Linux with Unreal engine. Why didn't you do that? (yet?)
RoryD23 Apr 2015, 16:04
It's a pretty difficult game, but enjoyable. I like that you made the sun rotate around to keep things interesting. You put some nice effects in there too.
Killnetic
Killneticauthor23 Apr 2015, 16:38
@edve98, I added a build of FocalPoint for 'nix x86 machines. I don't HDD space to dualboot 'nix for testing. I hope it works :)
plokdev24 Apr 2015, 22:26
Wow. 5/5 across the board for the creative concept and excellent visuals. I am actually jealous that I didn't come up with this concept myself.
peecestudios27 Apr 2015, 00:04
AMAZING, really interesting, and beautiful. Great choice with unreal engine! If I could look up and down, at least a little, it would greatly improve it in my opinion.
Os_Reboot30 Apr 2015, 01:36
So incredibly beautiful. Textures would only detract from gameplay. Sounds are needed. The concept is amazing, and I would love to see more! Awesome job!
M9Josh8 May 2015, 23:45
Innovative idea! I'd love to see a post-compo version that expands the game a bit more.
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