Frisbee Fetus Bombs

Frisbee Fetus Bombs

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 2.70
coolness: 0.63
fun: 3.09
graphics: 2.64
humor: 2.83
innovation: 3.19
mood: 2.55
overall: 3.00
theme: 3.28
This is a game where you control your launchers (your characters) using repellent. Hold left click to repel all your launchers, or right click to shoot frisbee fetuses at the invaders. Be aware though, your launchers will soon die of shame! Implant the explosions of the fetuses into the incoming invaders to turn them into launchers!

VERSION DIFFERENCES:
Windows (Original) is the original game, with the exact source code written in the 24 hours. Fullscreen mode is buggy and only works properly on 1920x1080 screens due to an error on my part, and one of the sound effects is played multiple times at once, making it louder than necessary. This version is made using XNA, and therefore requires the XNA redistributable framework to run. This can be found here: https://www.microsoft.com/en-ca/download/details.aspx?id=20914
Windows (OpenGL) is a monogame port of the game made AFTER compo ended. It probably requires some sort of monogame redist, but I don't know where to find that. GL! There are exactly two differences (aside from any possible glitches specific to this version that I am not aware of): Firstly, fullscreen mode is COMPLETELY disabled, due to monogame having a glitchy fullscreen mode right now (Hopefully this will be fixed, and if not I could probably do it myself). Secondly, the previously mentioned sound that was played multiple times at once is only played once, as it should be. I only noticed this because monogame threw an error telling me this. This version does NOT require the XNA framework.
Aside from that, there should be no differences between them.

A l̶i̶n̶u̶x̶ flash port is in the works. (But it's slow due to g̶l̶i̶t̶c̶h̶e̶s̶ ̶i̶n̶ ̶m̶o̶n̶o̶g̶a̶m̶e̶ differences between as3 and c#)

Just in case anyone's wondering: The music was made with the web program found at http://sb.bitsnbites.eu/
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