
Gangster Block Manager
You are a Gangstar controlling a bar in the neighborhood, in order to complete the mission assigner, you have to expand your control. Pay attention to the double economy made by Black(dirty) Money and Clean Money. Remember to pay your Fellas and your taxes in order to resist and become the King Of The Block!
Note: "An unconventional weapon" because if you don't pay, your Fellas'll kill you!
EDIT : thx for all suggestions, I'm making a post combo to update my game =)
EDIT 2: Post mortem is now (almost) completed!!!!
Hello everyone! I finally complete my post mortem version of Battle Block Manager. I’ve done many upgrades to the first jam project and add some feature to balance the game. I’ve spent a lot of time doing this version cause I’m alone. =(
At first I made a new GUI, I think it more exaustive and functional than before. I’ve also add, as first step, a real calendar.
At second I designed some feature on stores :
– I’ve add a local economy of every store, every store has to pay taxes and to restists itself; if not, it goes out of business and it can’t accept deals from citizen. Consequentially you can pay its debt and buy some percentage of ownership (or simply pay if you already own it). Store taxes are composed by two part : fixed costs and deals percentage.
– Stores have now a open/close hour, when citizens can buy something, this feature influences the fixed cost because it is calculated on how many hours the store are open.
– Every store has an appeal index that increase/decrease how many citizen come to the store. Appeal can be increased / decreased modifing in the opposite way the average cost or it can be increased activating upgrades. ( In future this index can be related also to an economy index, to a season index or/and to a trend index. )
At third I’ve add some other enemy :
Thief and Killers! The thieves rob from your citizen’s wallets (and they’ll spend less). The killers simply kill citizen, for no reason. xD
Initially this feature was related to the frequence of citizen spawn based on the security of the block, but at the moment this part isn’t completed and tested.
At fourst I’ve added some feature on Fellas:
– in the first version, fellas are simply a guard from enemy, but now they can increase the black deal probabily upgrading in Drug dealer or Weapon Dealer and they can kill Killers and Thives upgrading into Guards.
– Also Fellas’ gun can be upgrades to be more efficent on enemies.
As I’ve already said I’m sorry the game is not so much in theme with “An unconventional weapon”, my first and still main though was that a gangster can be killed only by financial trouble. So this is the unconventional weapon against gangster. :)
Note: "An unconventional weapon" because if you don't pay, your Fellas'll kill you!
EDIT : thx for all suggestions, I'm making a post combo to update my game =)
EDIT 2: Post mortem is now (almost) completed!!!!
Hello everyone! I finally complete my post mortem version of Battle Block Manager. I’ve done many upgrades to the first jam project and add some feature to balance the game. I’ve spent a lot of time doing this version cause I’m alone. =(
At first I made a new GUI, I think it more exaustive and functional than before. I’ve also add, as first step, a real calendar.
At second I designed some feature on stores :
– I’ve add a local economy of every store, every store has to pay taxes and to restists itself; if not, it goes out of business and it can’t accept deals from citizen. Consequentially you can pay its debt and buy some percentage of ownership (or simply pay if you already own it). Store taxes are composed by two part : fixed costs and deals percentage.
– Stores have now a open/close hour, when citizens can buy something, this feature influences the fixed cost because it is calculated on how many hours the store are open.
– Every store has an appeal index that increase/decrease how many citizen come to the store. Appeal can be increased / decreased modifing in the opposite way the average cost or it can be increased activating upgrades. ( In future this index can be related also to an economy index, to a season index or/and to a trend index. )
At third I’ve add some other enemy :
Thief and Killers! The thieves rob from your citizen’s wallets (and they’ll spend less). The killers simply kill citizen, for no reason. xD
Initially this feature was related to the frequence of citizen spawn based on the security of the block, but at the moment this part isn’t completed and tested.
At fourst I’ve added some feature on Fellas:
– in the first version, fellas are simply a guard from enemy, but now they can increase the black deal probabily upgrading in Drug dealer or Weapon Dealer and they can kill Killers and Thives upgrading into Guards.
– Also Fellas’ gun can be upgrades to be more efficent on enemies.
As I’ve already said I’m sorry the game is not so much in theme with “An unconventional weapon”, my first and still main though was that a gangster can be killed only by financial trouble. So this is the unconventional weapon against gangster. :)
Comments14

Destruktorrr21 Apr 2015, 12:49
I liked it! It's kinda rare to find a strategy-oriented game on here, let alone a well-designed one! Good job!

Horsed21 Apr 2015, 13:00
I have no idea what to do, nor what is happening. But I kept the browser window open, because the music is great.

phi21 Apr 2015, 13:06
Just when I thought I had understood the strategy behind it, I lost because the bar suddenly became independent for some reason. It's quite hard to know what's going on when the game doesn't tell you when something happens. I didn't find the tutorial very helpful either. Otherwise, I think the game is quite fleshed out, but could use some polishing. I also don't get how it's related to the theme. Good job on UI, graphics and sounds!
terrykim42621 Apr 2015, 14:28
It feels like a nice game, but the information screen isn't quite clear on how much I'm gaining from each building, hence its a bit confusing whether i'm earning anything at all.

terpin22 Apr 2015, 01:06
I got it to run in Chrome just fine, and I love it! It reminds me of Dope Wars from back in the day, I loved the shit out of that game.
lucidsheep22 Apr 2015, 01:09
wages for everyone... lol. funny.
MGhareeb3222 Apr 2015, 01:25
This seems too complicated for me :P Couldn't pass the easy mission. Good game though!
TailyILoveYou22 Apr 2015, 01:28
This game is really difficult, and I'm still not entirely sure what I was supposed to be doing. Also, I kept getting a glitch that prevented people from entering my buildings.

Deity23 Apr 2015, 03:49
Interesting idea and I like the split screen design for the game window/UI.
Suggestion: A bit difficult to figure out, even a little bit of text at the beginning of the game would help.
Suggestion: A bit difficult to figure out, even a little bit of text at the beginning of the game would help.
Nikteddy9225 Apr 2015, 21:11
This is great! the idea of this game is a nice interpretation of the game!
And I also like the graphical style! Well done!
And I also like the graphical style! Well done!
surpent7 May 2015, 05:07
The concept is great.
Want slowly time.
Want slowly time.

Big Cow9 May 2015, 16:09
I feel there's a lot to this game, and that I'd be able to appreciate it more if I understood it more; I definitely think you should develop this more and add a better tutorial at the beginning, because you've developed something potentially great and it would be a shame for people to miss out. It's a really neat concept, with graphics and audio that enhance the mood really well - I especially like watching the little people moving about on the screen. Good job!
Amalfi10 May 2015, 11:38
this is a beautiful game, I love his environment and is also potentially interesting




Regardless, I could not figure out what to do, the in game "tutorial" was not very helpful.