
Greedy Knight
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Hi! Welcome to Greedy Knight's entry!
We created a runner, in wich your weapon is a bag of money. The more gold you have, the more damage you deal! Beware with the thieves and don't get killed, because you will lose all your cash!
To make your life easier, you can buy upgrades and items from the shop keeper.
Spend your money well before losing it all!
F - Attack
D - Potion (if you have one)
SPACE - Jump
ESC - Quit
Tips:
- If you have a lot of money you can easily kill the thieves with the bag attack (Z)
- Buy the "Bag of Deflection" item from the shop keeper, it will let you deflect the incoming projectiles as you hit them with an attack.
- Stay alive, stay rich!
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LAST BUILD:
Web: http://felipegamedev.com/greedyknight/
Windows: http://tinyurl.com/myu6ay8
OS/X: http://tinyurl.com/m84cmrf
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Team members:
Felipe Ramos - programmer
http://www.felipegamedev.com
Gabriel - 2D artist
www.ghilgert.carbonmade.com
Leigh - sound artist
http://www.audioboyproductions.com
Piero - 2D artist
http://pierojurado.com
Vinicius - 2D artist
https://www.behance.net/vinniephael
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Common issues:
- Some people are having some problems running the Windows version. If receive the error "Failed to run mono", it's probably because you don't have the "Microsoft Visual C++ 2010 Redistributable Package" installed in your computer. You can download it at https://www.microsoft.com/en-us/download/details.aspx?id=5555 (32-bit) or https://www.microsoft.com/en-us/download/details.aspx?id=13523 (64-bit). This should fix the problem.
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Updates:
[04-21-2015]
We have fixed the "Web" version's link, it should work now. It's a WebGL build that should run on your browser with no issues!
We're also working in some bugs and gameplay fixes, as well as adding more enemies.
Stay tuned! :D
[04-22-2015]
We've some updates and fixes:
- More accurate player's ground checker
- The player's bag attack is working now. Now it hits the enemies and projectiles correctly.
- Added a delay for the enemies start spawning when the level begins.
- Fixed the invincible potion and the return scroll.
- Added some smooth movement to the camera.
- Fixed the bug that caused the background music to stop playing.
- Fixed the most part of animation bugs.
- Now the player can see in the HUD which equipments he owns.
- Changed the price of the itens and upgrades (we're going balance it later too)
Next, we are going to work to add new enemies (we already have the art of them), put a background and foreground to the scene and fix the others itens and upgrades that are not working yet.
[05-09-2015]
We've a lot of updates! This is the checklist:
- Added 2 new enemies: the thief knight and the spike ball
- Background with parallax
- Clouds
- Game over menu, with a restart game and return to main menu options
- Main menu
- Fixed enemies spawns and AI
- Changed the interval (longer) that the shopkeeper appears
- Changed the UI. Now the player can see how many potions and scrolls he has. Also, he can check which upgrades he already bought
- Hide/show the mouse cursor when needed
- Fixed the upgrade's cost
- Added a countdown before the level starts and after the shopkeeper leaves
- Changed the buttons: F uses the bag attack and D uses the potion
-------------------------------------------------------------------------------------------------------
LAST BUILD:
Web: http://felipegamedev.com/greedyknight/
Windows: http://tinyurl.com/myu6ay8
OS/X: http://tinyurl.com/m84cmrf
We created a runner, in wich your weapon is a bag of money. The more gold you have, the more damage you deal! Beware with the thieves and don't get killed, because you will lose all your cash!
To make your life easier, you can buy upgrades and items from the shop keeper.
Spend your money well before losing it all!
F - Attack
D - Potion (if you have one)
SPACE - Jump
ESC - Quit
Tips:
- If you have a lot of money you can easily kill the thieves with the bag attack (Z)
- Buy the "Bag of Deflection" item from the shop keeper, it will let you deflect the incoming projectiles as you hit them with an attack.
- Stay alive, stay rich!
-------------------------------------------------------------------------------------------------------
LAST BUILD:
Web: http://felipegamedev.com/greedyknight/
Windows: http://tinyurl.com/myu6ay8
OS/X: http://tinyurl.com/m84cmrf
-------------------------------------------------------------------------------------------------------
Team members:
Felipe Ramos - programmer
http://www.felipegamedev.com
Gabriel - 2D artist
www.ghilgert.carbonmade.com
Leigh - sound artist
http://www.audioboyproductions.com
Piero - 2D artist
http://pierojurado.com
Vinicius - 2D artist
https://www.behance.net/vinniephael
-------------------------------------------------------------------------------------------------------
Common issues:
- Some people are having some problems running the Windows version. If receive the error "Failed to run mono", it's probably because you don't have the "Microsoft Visual C++ 2010 Redistributable Package" installed in your computer. You can download it at https://www.microsoft.com/en-us/download/details.aspx?id=5555 (32-bit) or https://www.microsoft.com/en-us/download/details.aspx?id=13523 (64-bit). This should fix the problem.
-------------------------------------------------------------------------------------------------------
Updates:
[04-21-2015]
We have fixed the "Web" version's link, it should work now. It's a WebGL build that should run on your browser with no issues!
We're also working in some bugs and gameplay fixes, as well as adding more enemies.
Stay tuned! :D
[04-22-2015]
We've some updates and fixes:
- More accurate player's ground checker
- The player's bag attack is working now. Now it hits the enemies and projectiles correctly.
- Added a delay for the enemies start spawning when the level begins.
- Fixed the invincible potion and the return scroll.
- Added some smooth movement to the camera.
- Fixed the bug that caused the background music to stop playing.
- Fixed the most part of animation bugs.
- Now the player can see in the HUD which equipments he owns.
- Changed the price of the itens and upgrades (we're going balance it later too)
Next, we are going to work to add new enemies (we already have the art of them), put a background and foreground to the scene and fix the others itens and upgrades that are not working yet.
[05-09-2015]
We've a lot of updates! This is the checklist:
- Added 2 new enemies: the thief knight and the spike ball
- Background with parallax
- Clouds
- Game over menu, with a restart game and return to main menu options
- Main menu
- Fixed enemies spawns and AI
- Changed the interval (longer) that the shopkeeper appears
- Changed the UI. Now the player can see how many potions and scrolls he has. Also, he can check which upgrades he already bought
- Hide/show the mouse cursor when needed
- Fixed the upgrade's cost
- Added a countdown before the level starts and after the shopkeeper leaves
- Changed the buttons: F uses the bag attack and D uses the potion
-------------------------------------------------------------------------------------------------------
LAST BUILD:
Web: http://felipegamedev.com/greedyknight/
Windows: http://tinyurl.com/myu6ay8
OS/X: http://tinyurl.com/m84cmrf