Gunception

Overall★★★★★★★★★★3.22
Fun★★★★★★★★★★2.96
Innovation★★★★★★★★★★3.36
Theme★★★★★★★★★★3.66
Graphics★★★★★★★★★★3.46
Audio★★★★★★★★★★2.89
Humor★★★★★★★★★★2.97
Mood★★★★★★★★★★2.61
Coolness★★★★★★★★★★83%
A gun that shoots a gun that shoots another gun- Gunception. A young man by the name of John Stellar has escaped his capsule and arrived in a slightly stranger place than his home. When he realizes he is not alone, it is up to the player to help him survive 6 stages of oncoming aliens.

Gunception is an action platformer shooter with quite the unconventional weapon. You are equipped with a single handgun that can shoot other mini revolving guns which shoots fast unshootable guns.

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NOTE: the longer your gun is in the air, the more points it will give you.

NOTE2: to jump really highly, hold the Up Arrow or 'W' and shoot at your feet

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WASD/Arrow Keys to move.

Left Click to deploy a secondary gun.

Right Click to detonate all secondary guns to shoot the third gun.

Left Clicking near yourself will detonate an explosion. If you hold the jump key, you will launch yourself in the opposite direction (see animated gif).

F1- Toggle Music

F2- Toggle Sound

I will eventually be doing a post-compo version so you can subscribe to me here:

http://www.chillhammer.com/subscribe/

Comments37

GravityScore
GravityScore20 Apr 2015, 05:21
Cool idea, but the camera kinda restricted the visibility of a few things, and I got stuck in a few places. Great job though! The animations and sound effects are great.
Garris20 Apr 2015, 05:22
This. . . I dunno. This was fun. Weird in concept, and well executed. I enjoyed it!
Havacore
Havacore20 Apr 2015, 05:25
Really like the pixel art you got going here. The gun mechanic was pretty funny
pikmin4000
pikmin4000author20 Apr 2015, 05:29
Thanks for the positivity!

@GravityScore parts of the game are cut off on Ludum Dare due to iframe restrictions, did you try going to full-screen?
HeskHwis
HeskHwis20 Apr 2015, 14:50
Nice weird idea ! The music loop was maybe too short and eventually annoying... But the gun is a great gun.
Jared Sartin20 Apr 2015, 21:52
Awesome concept. A bit of a challenge on a track pad - but I would play more :)
Steven Colling
Steven Colling20 Apr 2015, 22:19
I played through it and used the weapon as a kind of mine because they always point to the sky on landing ;D If you make a post-compo, I recommend increasing the amount of enemies in the first waves so that the difficulty ramps up a bit faster, but that is personal taste. Nice intro screen!

(I answered you on my game's page)
pikmin4000
pikmin4000author20 Apr 2015, 22:23
Thanks for the advice Steven Colling! I do plan on making a post compo and publishing it to my site. Suggestions are appreciated.
nassi20 Apr 2015, 22:37
Decent graphics, but the gameplay was somewhat repetitive with planting the guns and baiting the enemies into them. At least with the machine gun you could fight the enemies somewhat fairly :P.

I'm willing to bet that this isn't the last "guns shooting guns" game I'll play this Ludum Dare, but it is the first! Actually it's the first game I've ever played that lets me do that.

And to reply to your comment on my game: What is the model of your gamepad? You could also try restarting the game :P. Don't really have any specific advice, since this was my first time using the gamepad functionality and I couldn't test it very thoroughly.
pikmin4000
pikmin4000author20 Apr 2015, 22:48
@nassi
Thanks for the feedback! I tried to encourage shooting the gun in mid air as you get 10 points per second when the gun is in the air.

To your game: I have a wireless Thrustmaster Ferrari Limited Edition gamepad, and it's being recognized by my computer but not by the game. I tried restarting the game several times.
eXpl0it3r
eXpl0it3r20 Apr 2015, 23:11
A funny idea with the gun shooting guns, took me a second to understand it though.
What was a bit annoying is that once you went down, you never really came up again. The "jumping shoes" only came once and even then it seemed impossible. Since the enemies could jump and climb walls it would've been interesting if there was more movement.
CireNeikual20 Apr 2015, 23:35
Very nice! But we need to go deeper :)
pikmin4000
pikmin4000author21 Apr 2015, 00:32
@eXpl0it3r
Have you tried using the guns to lift you up. Hold the jump key and shoot at your feet to skyrocket.
RedSorrel
RedSorrel21 Apr 2015, 01:48
I had a blast using the rocket jump to wall jump! I was able to cross the map easily that way. Having the enemies being able to hop or climb up to where I had scaled was humbling, though. I think adding an alert that appears when an upgrade or health is falling off screen. Some of the powerups/health fell into the ground before I could get to it.
pikmin4000
pikmin4000author21 Apr 2015, 02:43
@RedSorrel
Wow that's exactly what I want my players to experience! Thanks for the review.

The powerups have a higher chance of spawning when you have less health and will only spawn on the your view's X values.
Shivur21 Apr 2015, 03:42
Good concept.
Sogomn
Sogomn21 Apr 2015, 10:19
Well done! The game is missing some sort of story or introduction, imho. Decent but cool audio.
borgi
borgi21 Apr 2015, 19:54
This idea is cool! Really enjoyed baking big booms :D Solid engine, nice graphs, well done!
Taldius21 Apr 2015, 19:57
Nice game, the idea is pretty fun.
snesgaard21 Apr 2015, 19:58
Best title I have ever seen. Too bad the sound didn't work me and I got stuck at the bottom of the level:(
Pretty neat concept though.
monkeedude121221 Apr 2015, 20:00
Good graphics and audio. Camera felt a little too close sometimes. Gameplay felt a bit like minelaying was too effective to bother to try and make use of the rotating and then shooting mechanic, which was a more interesting and difficult concept. Great execution though.
rogberth
rogberth21 Apr 2015, 20:00
Strange game and creepy monsters, but I enjoyed although I got killed at the last stage. Good job
pikmin4000
pikmin4000author21 Apr 2015, 20:15
Thanks for the plays and comments!

@snesgaard
that means a lot, thanks. Do you know how you got stuck?

@monkeedude1212
I'm thinking maybe if you plant a gun you will do less damage? So far, the incentive to do it mid-air is points and self challenge. I will definitely change up the camera now.
Nikteddy9221 Apr 2015, 20:56
OMG YOU PUTTED GUNS INSIDE GUNS THAT FIRE GUNS!
You god
DDRKirby(ISQ)22 Apr 2015, 03:25
Getting a timeout atm, chillhammer.com also seems to be down.
Traumendes_Madchen22 Apr 2015, 16:12
Interesting idea. The camera is a bit tricky to control but it's still pleasant to play. Not bad for a game made only in a couple of days ^^.
pikmin4000
pikmin4000author22 Apr 2015, 19:01
For everyone saying the camera is hard to control, does that include with full screen? It is significantly smaller on the frame ludum dare provides.

Thanks again guys.
DesignerNap
DesignerNap22 Apr 2015, 22:32
I Realyl liek this! Solid mechanic and good implementation. Also as a compo entry this is very polished. Great work!
Hambone22 Apr 2015, 22:35
I liked it!
felipeberquo23 Apr 2015, 03:04
I got stuck in the pit at the right of the level and didn't know how to get out of there lol.
The graphics are great! Congrats! Keep it on!
pikmin4000
pikmin4000author23 Apr 2015, 03:21
ah, you have to rocket jump- I'll make it easier to do so in the future, but in the compo version, you just need to hold up and shoot at your feet
pvwradtke
pvwradtke23 Apr 2015, 03:21
Wow, this is nice, really liked firing a gun that can then fire at the enemies. However, I'm going to have nightmares with the two legged mushroom enemy. That was creepy :P. Would love to have an exploration element to go through a larger area and, perhaps, fight a boss. But the main idea is there, and it's pretty cool.
SeriouslyCrunchy23 Apr 2015, 14:55
Very interesting idea, I notice you're looking at doing a post-compo version, so I will watch this space with interest!
diiq24 Apr 2015, 13:12
Challenging on a trackpad, but interesting mechanic; they're like directed mines.

The music sounds great the first time -- as other's mentioned, the loop is short and noticeable, but it's a great start.

I ended up in the pit before I was supposed to, I think, (judging by the pictures) and could neither escape nor die. Maybe a door that opens when it's time?
johnnwfs
johnnwfs25 Apr 2015, 19:48
Nice graphics and interesting concept.
LukeZaz
LukeZaz29 Apr 2015, 01:22
I liked the graphics, but it was confusing as to how to use the gun until I read the description.
UltraRat
UltraRat10 May 2015, 02:03
haha, Cool concept, wish the parody could have gone further with the audio with the token inception gong sfx. The rocket jumping is kind of unintuitive but required if you get caught in that corner of the map.

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