HARDWIRED
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Sonderworks would like to present: Hardwired - A game of perseverance and stealth.
When the player obtains a video game controller, he comes to learn that it is a weapon of control; and uses it to escape the Center for Game Addiction he is being held captive in.
- WASD/Arrows to move
- Space to attack
- ESC to quit
As a team we strive to think outside of the box and the Ludum Dare theme provided just that. Much love to the Ludum Dare community for the support and positive energy.
We would LOVE to hear feedback and can be reached in multiple ways.
Text us at 720-336-8805
E-mail us at [email protected]
Tweet us @Sonderworks
Thanks, see you all at Ludum Dare 33!
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Programmer's Note: The cord physics, pathfinding, and map importing (From Tiled) have all been completely new territory for me. I never expected to learn so many major techniques like this during a Ludum Dare, and I definitely didn't expect to meet the deadline when this was all foreign to me. But building pathfinding from scratch was a lot of fun, and this was a great experience all around. I hope you all enjoy it. :)
When the player obtains a video game controller, he comes to learn that it is a weapon of control; and uses it to escape the Center for Game Addiction he is being held captive in.
- WASD/Arrows to move
- Space to attack
- ESC to quit
As a team we strive to think outside of the box and the Ludum Dare theme provided just that. Much love to the Ludum Dare community for the support and positive energy.
We would LOVE to hear feedback and can be reached in multiple ways.
Text us at 720-336-8805
E-mail us at [email protected]
Tweet us @Sonderworks
Thanks, see you all at Ludum Dare 33!
-----
Programmer's Note: The cord physics, pathfinding, and map importing (From Tiled) have all been completely new territory for me. I never expected to learn so many major techniques like this during a Ludum Dare, and I definitely didn't expect to meet the deadline when this was all foreign to me. But building pathfinding from scratch was a lot of fun, and this was a great experience all around. I hope you all enjoy it. :)