"Haven't a Clue" is a work of interactive fiction. Any similarities to persons living, dead, or fictional is coincidence. I promise.
Made in Twine 2. To view the source, save the HTML file (right-click the link) and you should be able to import it to Twine for yourself, if you like. Thanks!
Really interesting concept, lets you sit down and do some detective work. Only improvement could be smaller font? so you don't have to scroll and graphics to go with the text and add polish.
Great writing! But I'm afraid I really haven't a clue... the answer seems different every time, but everyone says the same things...
Then I looked at the source and, well, these are very very subtle! I would sure hope that IRL they don't arrest people for being a bit nervous when faced by a possible accusation :)
Well that was not easy but I got one third of the solution at least. :D The story is very well written and it is not easy at all to find the culprit. Good job!
Great work! Loved the setting! And I really like text adventure ^^
=====SPOILER ALERT======
Well that's not fair, the weapon being something completely random xp I was able to figure out the killer and the place though ^^ (I was certain after I read the code too kkk)
But I went through this game several times trying to solve it before getting frustrated and reading the source code.
*SPOILERS* It turns out there isn't any deduction involved! :( Just noticing a certain sentence. And as far as I can tell you can't choose the right weapon, period.
I dunno, I felt kind of gypped about that. You have these motives and these secret passages and everything, and not one bit of it matters to the case. *END*
The writing is fantastic, really fits the tone of the overall piece. I couldn't quite get the hang of the deduction, but I like the way you play with the theme overall. Great work.
That was a ton of fun! I love how the conditions are different everytime and I love the clue setting and characters. I loved exploring all of the hidden passageways. The dialogue was really well written too. Great job!
After playing through this a couple of times, I think I finally understand both the meaning of this game, and how An Unconventional Weapon fits in. :) Extremely innovative entry!
This was quite intriguing, but finding out small clues when there are more obvious ones (like secret passages - i actually thought one of them was used by murderer and guessed correct culprit by accident) and rereading text over to find differences isn't that interesting. Still, good work.
I liked the bit how you can't guess the weapon :D
And just a small note: "right - center - left" is counter-intuitive order :)
Comments18
Classic setup that never grows old.
Like that stuff...!
Great writing! But I'm afraid I really haven't a clue... the answer seems different every time, but everyone says the same things...
Then I looked at the source and, well, these are very very subtle! I would sure hope that IRL they don't arrest people for being a bit nervous when faced by a possible accusation :)
=====SPOILER ALERT======
Well that's not fair, the weapon being something completely random xp I was able to figure out the killer and the place though ^^ (I was certain after I read the code too kkk)
But I went through this game several times trying to solve it before getting frustrated and reading the source code.
*SPOILERS*
It turns out there isn't any deduction involved! :( Just noticing a certain sentence. And as far as I can tell you can't choose the right weapon, period.
I dunno, I felt kind of gypped about that. You have these motives and these secret passages and everything, and not one bit of it matters to the case.
*END*
I liked the bit how you can't guess the weapon :D
And just a small note: "right - center - left" is counter-intuitive order :)