Ludum Dare #32compo
Herbicide
The goal of the game is to use an assortment of weapons to eradicate the weeds in your soon-to-be pristine garden. Kill all the weeds - and have a garden full of flowers - and you win!
I used Phaser as my game framework, Aseprite to draw my sprites, CFXR to generate sound effects, and Audacity for a tiny bit of audio work.
This was my first Ludum Dare and my first experience with most of the tools I used! Thanks for playing! :)
I used Phaser as my game framework, Aseprite to draw my sprites, CFXR to generate sound effects, and Audacity for a tiny bit of audio work.
This was my first Ludum Dare and my first experience with most of the tools I used! Thanks for playing! :)




Comments11
Just a couple of suggestions. I didn't really understand the difference between the various weapons. They all seemed to function about the same.
Also the sound effects were a bit harsh on the high end. A little bit of low-pass filtering would go a long way. Nice job.