Honey, I'm Home Alone
Honey I'm Home Alone is a game about a girl named Allison, left home alone while her parents are away at the National Honey Convention.
The Sticky Bandits are taking advantage of this to rob you of all your honey. As Allison, set traps around your house to let them know that THAT won't fly.
Make it to the panic room before they get all the honey, and call the police!
Space Bar and Enter Advance slides in the briefing segment.
A and D move.
W and S go Up/Down stairs
E sets the marble trap
This is a No Grapes Games production
Programmer: Nathan Caldwell
Art: Justin Raimey
Writer/SFX designer: Andrew Caldwell
Music: Calvin Brown
The Sticky Bandits are taking advantage of this to rob you of all your honey. As Allison, set traps around your house to let them know that THAT won't fly.
Make it to the panic room before they get all the honey, and call the police!
Space Bar and Enter Advance slides in the briefing segment.
A and D move.
W and S go Up/Down stairs
E sets the marble trap
This is a No Grapes Games production
Programmer: Nathan Caldwell
Art: Justin Raimey
Writer/SFX designer: Andrew Caldwell
Music: Calvin Brown
Comments4

tughan23 Apr 2015, 14:16
I agree with nassi here about the panic room. But hey, it happens in jams. I like the style.

abcdef65g25 Apr 2015, 06:43
I agree with the above. The visuals are great, kudos to your artist because I really like the visual style for the game. I really enjoyed it visually. And the theme is interesting, how all flows well in the package.
The mechanics didn't support the game as well as they could though. The movement felt somewhat stiff but I gotta say, I enjoy the idea very much. Really something which if expanded could see the light of commercial release in my eyes.
The mechanics didn't support the game as well as they could though. The movement felt somewhat stiff but I gotta say, I enjoy the idea very much. Really something which if expanded could see the light of commercial release in my eyes.

SamH1 May 2015, 22:59
I probably played this more than I should have, just to try to understand how the marbles worked… but I agree with the above comment, they don’t seem to be useful since one can just rush the level.
You have great artists but your programmer and game designer didn’t seem to have enough time to build actual gameplay, so it’s hard to judge…
You have great artists but your programmer and game designer didn’t seem to have enough time to build actual gameplay, so it’s hard to judge…






Nice visuals but lackluster gameplay. Interesting sfx.