This is a great concept. I particularly like how the multiplier depends on your turret count, which encourages you to try and keep as many of them alive as possible. There may actually be a lot of strategy to where you try to hit the enemies, so that you don't end up spawning turrets in your line of fire. Unfortunately it goes a bit too fast for strategy -- maybe something similar would work well as a turn-based game?
It's like static asteroids, but with multiple shooters. It was more challenging than I thought it would be due to having to divide my attention between each of the turrets as they spawned and got destroyed.
I had the same problem screen-shotting my game. I ended up temporarily dropping in a Time.timeScale = 0.1 on an appropriate event in my dev build and then it was easy. I believe you can still update your screen shots.
The turrets sounded like cute little puppies being torn apart by a sawmill, but I really loved the game concept. Apply some polish and you will have one awesome game :)
That's a really novel concept and it made for interesting play. I had quite a few occasions where I'd think I would die only to find I'd *just* converted one in time.
Comments9
I had the same problem screen-shotting my game. I ended up temporarily dropping in a Time.timeScale = 0.1 on an appropriate event in my dev build and then it was easy. I believe you can still update your screen shots.