Jimmy Aupperlee

Jimmy Aupperlee

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
_ Controls _

* Arrow keys to move
* Spacebar to jump or walljump
* Z key to dash
* X key to attack (animation only)
* C key to crash down (causing wind force. will only work when airborne)

_ Description _

This is my first attempt at Ludum Dare and my first attempt at creating a game with Phaser.io. The Art used in the game is only slightly modified by me, not made by me.

This is not a complete game, nor even very much fun to play at this point.I believe the mechanics feel nice right now and if you look at the code it's really flexible and expandable. So this may be a game in the future after all.

My challenge was mostly the programming behind it, seeing as how I had absolutely no experience in creating games in HTML5 and not very much experience in creating games at all.

I used Tiled for the tilemap and TexturePacker for the spritesheets. And everything worked out fine. Although Phaser's P2 Physics engine gave me some trouble.
Found a bug?
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