Jimmy Aupperlee

by shapoc
_ Controls _

* Arrow keys to move
* Spacebar to jump or walljump
* Z key to dash
* X key to attack (animation only)
* C key to crash down (causing wind force. will only work when airborne)

_ Description _

This is my first attempt at Ludum Dare and my first attempt at creating a game with Phaser.io. The Art used in the game is only slightly modified by me, not made by me.

This is not a complete game, nor even very much fun to play at this point.I believe the mechanics feel nice right now and if you look at the code it's really flexible and expandable. So this may be a game in the future after all.

My challenge was mostly the programming behind it, seeing as how I had absolutely no experience in creating games in HTML5 and not very much experience in creating games at all.

I used Tiled for the tilemap and TexturePacker for the spritesheets. And everything worked out fine. Although Phaser's P2 Physics engine gave me some trouble.

Comments5

Lyxilion
Lyxilion21 Apr 2015, 09:23
Nice game, but, where is the unconventional weapon ?
SecondDimension
SecondDimension21 Apr 2015, 14:46
I think the main mechanics of the game (jump, dash etc) worked well, although the platforming was a little tricky to control, especially the wall jumping. Congratulations on your first LD entry, it's great for testing out new tools and ideas.
trappytrap92
trappytrap9221 Apr 2015, 22:01
The theme is not 100% an unconventional weapon, but if this game was to test phaser and html5, you did a great job. For some reason i can't kill the monsters. Keep working on it, and keep learning, good luck in the next jam :)!
Jakob37
Jakob3723 Apr 2015, 15:35
Nice groundwork for a game! I liked the feeling of the moving and jumping. Keep it up :)
cdgugler25 Apr 2015, 14:36
Impressive work for pumping this out in such a short time and not having much game programming experience. You've got a good start now to flesh it out more into a fully functional game.
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