I really like this game. The temptation is to rush the hard parts, but it seems like it rewards planning. Are the red guys supposed to damage or do something to the player? Because they were just going right through me.
Very fun concept, good execution. In the end I just kept spamming shots, which isn't exactly how you're supposed to win I guess, but it was fun (ended with more than 200 shots fired). You should probably add some checkpoints to which you can go back if you used to many shots to emphazise the puzzle component. Good job overall!
I love that your main sprite looks like an incontinent grandpa - it just tops off this game for me! I hope you figure out how to implement checkpoints, it would make this game that much more replayable for sure!
Now that's a very cool gun. Nice twist on platforming. My only complaint is that other than the enemy that blocks your shots I didn't see a point to the moving enemies.
Really great game feel, and a fun, interesting mechanic of shooting yourself up to higher heights. I could see a lot of fun things develop from that simple mechanic, and potential variations on it. Very nice entry! Maybe the gold squares should give more reward for collecting them.
It is really interesting idea. And I think it could be built upon to make something truly fun. But it will be a narrow road where the details of how easy it is to climb a vertical wall or if it feels frustrating. One thing could be to let the character not move physically realistic, but let the character hover a slight moment before start to fall. It would be interesting with tilted surfaces as well. In general, it will be interesting to see where you take this. Good job!
I love this mechanic -- so creative and so playable! The last section is so much harder than the rest of the game that I think it will tend to ruin otherwise good scores. It would also be nice to be able to "shoot" when you're right against a wall and facing it. There is clearly a ton of potential for this mechanic and this game, so I hope you'll keep working on it. Great job!
This game really has some interesting and innovative mechanics. Don't mind the graphics, the gameplay works great, wish there was more of it. I also didn't recognize any kind of win/lose condition, but that actually wasn't really an issue... Maybe you could just let the player do ridiculous stuff and not really care about score? :-)
Genuinely a really good game. Gave me a Thomas Was Alone feel as a result of the sprites. Definitely enjoyed the mechanic, it was really well executed.
This needs leaderboards so bad :P. Managed to collect all the squares (I think) with just over 20 shots! Could've used a few less too, but wanted to play sure on that last part. The mechanics downside is that you really need to know the level beforehand, or else you can't play optimally, which was a bit annoying for me. Well, after a few "scouting rounds" I had a good plan going so it wasn't too bad.
Nice idea, even though it really lacks polish. Played nicely with a controller. Only problem was that it was somewhat hard to tell which way you were facing because of the placeholder graphics.
Wow - as gamers you really take for granted the ability to jump. Take that away and you get something really difficult and interesting! Enjoyed the game, I think if you increased the ground friction to reduce sliding the platforming physics would feel absolutely perfect. Hope you manage to get the art in in the end!
Comments34
Joe: you get it! And no: I did not involve damage in the game!
Erkberg: i will! In fact I put checkpoints in the game, but had to turn them off because of a bug! I wil fix it!!
Nice idea, even though it really lacks polish. Played nicely with a controller. Only problem was that it was somewhat hard to tell which way you were facing because of the placeholder graphics.