Kill'Nex

by pawige
Overall★★★★★★★★★★3.32
Fun★★★★★★★★★★3.00
Innovation★★★★★★★★★★3.43
Theme★★★★★★★★★★3.55
Graphics★★★★★★★★★★3.64
Audio★★★★★★★★★★2.57
Humor★★★★★★★★★★3.31
Mood★★★★★★★★★★3.07
Coolness★★★★★★★★★★47%
You are tasked with inventing a new, excruciatingly painful and utterly ludicrous weapon for continuing our war against the Zotraxians. Your selection of parts is limited, but high command has faith in your ability to innovate, recruit!

Right click and drag to rotate your view around the scene.
Click and drag from the green cones on the transparent object to the red cones on the ground or objects in the scene.
Up and down arrows switch through objects that can be placed.
Left and right arrows rotate the most recently placed item.

(Switched from WebGL to Unity Web Player, as the WebGL build was 40mb but the Web Player build is 600kb. WebGL definitely still needs more work!)

Comments9

Flygamer101
Flygamer10120 Apr 2015, 03:53
Pretty cool overall, but it (perhaps it is just me) took a while to load and was extremely laggy. I like the concept though.
Move127
Move12720 Apr 2015, 03:57
Interesting, fun, and visually nice.
ErikU20 Apr 2015, 03:59
Wow, some impressive tech going on here. Well done with the construction system in such limited time. Took a minute to get the hang of it, but afterwards it was quite fun. I would have liked the ability to retry without losing everything, and of course more options. But really nicely done.
Pawige
Pawigeauthor20 Apr 2015, 04:17
Thanks for the comments! I'm going to try to do some optimizing once I get some sleep. For some reason the build is oddly large. I'm suspecting Unity's new WebGL build is the culprit. The downloads are more quality-customizable than the web player, so if it runs slowly I'd suggest downloading it and drop the resolution or quality down.
Nonameghost20 Apr 2015, 04:19
This is impressive for a 48 hour jam. Like any sandbox-machine-building game it took a sec to get my bearings, but once I finally killed the guy I was quite pleased haha. The UI was a bit clunky, and the part palette was off on the left and made it hard to understand what it was.But I enjoyed it otherwise, will definitely be coming back!
ChrisGaudino
ChrisGaudino20 Apr 2015, 04:41
Interesting idea. With some more parts I could see this being a lot of fun.

One note, the size of the webplayer was too big for my screen (laptop).
ARubino22 Apr 2015, 12:17
Well done! Works smooth and the controls are innovative had fun playing it.
Sergi Montaner
Sergi Montaner22 Apr 2015, 12:24
Very nice game, but it took me some tries to actually understand the editor and hit the guy.
Blobo
Blobo23 Apr 2015, 22:01
Really cool concept! i had a grat time playing this.
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