Nice. I love the energy that everything in the game adds towards. The music and the visuals all work with the frenetic pace of the game.
Not sure if it's intentional but when I beat the opponent , their EGO bar just stayed at zero but more of them kept spawning. Would be nice to have a running total of how many I'd beaten, with the timing getter harder and harder :)
Pretty good - sweet music, good graphics, and a cool idea. The gameplay is a bit simple, and I found showing the directions with the keyboard icons actually made it harder to read them than if you were just flashing arrows, but still - a cool game. Really like the "vibe", very intense and awesome.
At first I thought that I needed to hit the button when the red bar reached it, like guitar hera ;-) So it was to hard in the beginning. When I understood the mechanics it was a good level of difficulty. Nice job! Good idea! Great graphics!
You've totally captured the nightclub atmosphere. was a bit difficult early on as I thought I was trying to match the rhythm of the music with the moves, and you really don't get much time to see them.
When I realised it was just a matter of hitting the sequence before the clock ran down I did much better. Still very steep learning curve but quite fun.
As someone who was listening to dub step/chip tunes the whole time I was developing for Ludum Dare, I really liked the music. I take it audio voting is disabled because Virtual Riot didn't actually contribute music for this.
While the game was still fun to play, the gameplay has a few problems. The opposing character dancing interrupts the flow of the game without providing much information. Perhaps if you had each move he was doing along with the arrow combinations under him it would be helpful. I could see omitting this information as the game progresses, but it would be helpful to have initially. When my ego bar is completely empty, the game just continues (on Safari, OSX 10.9.5). It also didn't seem like I could defeat my opponents, when their ego bar ran out they just kept going, even after exploding on the floor. It would be helpful to have description of the game that includes says something alone the lines of "Perform all of the moves before the red bar fills up!". I almost rated this game poorly for fun factor before I read The4thCircle's comment because I didn't see the correlation. If there had been a "Game Over" and a way to defeat my opponent, this would have been the most fun game I've played so far.
You nailed the mood absolutely perfectly and the graphics are great. Good job!
Game looks good, but in the beginning it was very hard. Believe it would be nice to have an option to play a tutorial, or simply a way to choose the difficulty.
It's got pretty amazing graphics and sound! But it was a little...I don't know, overwhelming. I felt like I was just thrown into this thing with no warning, all I could do was just kind of stare at it while my life went down.
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I think I have some need dance moves for my next party.
Great job!
Not sure if it's intentional but when I beat the opponent , their EGO bar just stayed at zero but more of them kept spawning. Would be nice to have a running total of how many I'd beaten, with the timing getter harder and harder :)
It would also feel nice of there is a small sound effect every time you press a button. As this is a jam game you still have time to add that ;)
(Also why disable voting for audio when it's a big part of this game? :<)
But is there an ending? I beat the opponent but the game is still going.
When I realised it was just a matter of hitting the sequence before the clock ran down I did much better. Still very steep learning curve but quite fun.
Really good job, I had a good time playing it, even if my eyes hurst now ...
While the game was still fun to play, the gameplay has a few problems. The opposing character dancing interrupts the flow of the game without providing much information. Perhaps if you had each move he was doing along with the arrow combinations under him it would be helpful. I could see omitting this information as the game progresses, but it would be helpful to have initially. When my ego bar is completely empty, the game just continues (on Safari, OSX 10.9.5). It also didn't seem like I could defeat my opponents, when their ego bar ran out they just kept going, even after exploding on the floor. It would be helpful to have description of the game that includes says something alone the lines of "Perform all of the moves before the red bar fills up!". I almost rated this game poorly for fun factor before I read The4thCircle's comment because I didn't see the correlation. If there had been a "Game Over" and a way to defeat my opponent, this would have been the most fun game I've played so far.
You nailed the mood absolutely perfectly and the graphics are great. Good job!