
Kiss 'em all?!
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
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Blow kisses to all demon-girls in this dark world.
Disable Physics-Rendering (the green boxes) with F5!
----->UPDATE.2<----
I made the game more stable, resizable (even though the resolution won't change) and you can see your fps. The level is now finishable (before there were a few places you couldn't get out of).
AAAND Fixed a loading error introduced with the bugfixes...
Behold of beginners' work... We really didn't have any time left :D Saturday was eaten up by us trying to get the general engine to work, Sunday was illness day and Monday was panic day.
STILL a lot of fun!
Programmed with Java, using the libgdx library and a few extensions like box2d, box2dlight and ashley. I can post a link to the source code, if you're interested, but because of panic day there's a lot of really, really bad code...
Programmers: Tobias Meier, Fabio Gimillaro, David Liebemann
Art Design: Annika Kremer
Disable Physics-Rendering (the green boxes) with F5!
----->UPDATE.2<----
I made the game more stable, resizable (even though the resolution won't change) and you can see your fps. The level is now finishable (before there were a few places you couldn't get out of).
AAAND Fixed a loading error introduced with the bugfixes...
Behold of beginners' work... We really didn't have any time left :D Saturday was eaten up by us trying to get the general engine to work, Sunday was illness day and Monday was panic day.
STILL a lot of fun!
Programmed with Java, using the libgdx library and a few extensions like box2d, box2dlight and ashley. I can post a link to the source code, if you're interested, but because of panic day there's a lot of really, really bad code...
Programmers: Tobias Meier, Fabio Gimillaro, David Liebemann
Art Design: Annika Kremer