KNOWN ISSUES: > Shout spell always sends enemies flying upwards.
Description: You are late for class and need to get to your classroom at the end of the hallway. But everything is not as it usually is...
How to play (hotkeys and weapons): LMB - Crayons ("infinite" amount). 1 - "Typedead" - Candy: A&B's --- Type your enemies to death by writing their word! Use RETURN key to toggle between walking and typemode while it is activated. 2 - Candy: Sunbursts --- Reflect the sunlight with the magical mirror this candy conjures. Note: You must be in sunlight for it to work! The cursor and window position determines how the light is reflected. 3 - Candy: Shouty Corns --- A cone of aoe in front of you that knocks the affected enemies back and slows them for a brief period. Great for use in combinnation with other powers! 4 - "Backpack whirlwind" - Smackers: Hit your enemies hard by swinging around with your backpack, wrecking havoc to anyone unfortunate enough to stand too close. You are also invulnerable while this power is active.
Didn't accomplish everything I wanted with this game, but I am still happy with the amount of progress I managed to do!
Your game is really cool and original! I like the spin to win candy haha. Good job =). What puzzles me is that the controls are very similar to my game and you don't understand it! Probably the biggest difference is that in your game you shoot with left click and in mine you have to keep pressing left mouse button to charge the attack, otherwise it wont do damage. Hope you try it again =)
Kind of shot but I had some fun playing this game, weapons are truely original and enemies are badasses :D Excepcially I like Sunbursts candy, so cool.
Really good effort here! Congrats! Weapons are nice and it's impressive to have five options available. Game itself is challenging and fun. The only downside I can think about is that the text weapon is too hard to use when there are lots of moving enemies around.
Comments16
Controls made it hard to get very far on a laptop track pad, music got repetitive, but if not for that I think I could have played much longer.
Keep up the good work.