And yak32, I'm using Autodesk 360 Recap, which comes for free with a Maya LT subscription. It is surprisingly easy to use! I have a DSLR and am an experienced photographer, but as long as you have a way to get good (and consistent) photos, it's really quite simple. Basically just take a bunch of pictures from different angles (two or three rings around the object at different height levels depending on concavity of the object), one of my favorite things about it is that it's totally intuitive to get higher resolution on specific parts of the object by getting closer and taking additional pictures where you want. Really cool technology. This is definitely just the beginning of me using it with gamedev...
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http://ludumdare.com/compo/2015/04/28/laughter-an-exploration-of-extreme-anxiety/
And yak32, I'm using Autodesk 360 Recap, which comes for free with a Maya LT subscription. It is surprisingly easy to use! I have a DSLR and am an experienced photographer, but as long as you have a way to get good (and consistent) photos, it's really quite simple. Basically just take a bunch of pictures from different angles (two or three rings around the object at different height levels depending on concavity of the object), one of my favorite things about it is that it's totally intuitive to get higher resolution on specific parts of the object by getting closer and taking additional pictures where you want. Really cool technology. This is definitely just the beginning of me using it with gamedev...