Laughter

Graphics★★★★★★★★★★3.47
Coolness★★★★★★★★★★26%
#Oculus build taken down to fix fmod bug

Coping Anxiety psychedelic Dream Memories

Laughter is an inward journey into a mind shattered by something usually harmless.

-Designed for Oculus
-Developed on DK2
-Playable without Oculus

screenshot

Comments15

flwns21 Apr 2015, 06:24
I would like to play it but don't have the necessary hings to do so. Interesting screenshot though.
gv135121 Apr 2015, 06:53
This looks good would like to play it.
MrRoboman21 Apr 2015, 20:04
This looks beautiful! Wish I could give it a try.
nightlord
nightlord21 Apr 2015, 21:06
super cool concept and kudos for such a well written story. I wish there was more content in there
SayHiBen
SayHiBen22 Apr 2015, 02:43
Got to play this last night. It's great, and totally deserves to be expanded on. One of those "is it a game?" games that leave you thinking.
Pinktreeleafauthor23 Apr 2015, 07:21
We are still working on a fix. Plan B is to show a video. Thanks Yaroslav Kravtsov for the advice.
PaperBlurt
PaperBlurt24 Apr 2015, 09:08
Oh cool with a VR game. Hard to rate though.
Pinktreeleafauthor25 Apr 2015, 05:49
WINDOWS BUILD IS FUNCTIONAL
yak3228 Apr 2015, 12:54
awesome concept! did you buy the app? how easy is to make 3d objects from photos?
ChronusZ
ChronusZ29 Apr 2015, 01:35
An interesting visualization of the general feelings of anxiety. I felt that the anaglyph 3D added to the mood even without 3D glasses ;-)
waveformmodulations29 Apr 2015, 02:07
Graphics were really nice. Vignette around the view was cool nice touch. Zqsd was kinda weird and I couldn't switch the key bindings.
waveformmodulations29 Apr 2015, 02:22
Really liked the graphics! Sorry about that first review, it was meant for another game. It was spooky.
keegan.o30 Apr 2015, 21:14
Here's the blog post I made about working on this:

http://ludumdare.com/compo/2015/04/28/laughter-an-exploration-of-extreme-anxiety/

And yak32, I'm using Autodesk 360 Recap, which comes for free with a Maya LT subscription. It is surprisingly easy to use! I have a DSLR and am an experienced photographer, but as long as you have a way to get good (and consistent) photos, it's really quite simple. Basically just take a bunch of pictures from different angles (two or three rings around the object at different height levels depending on concavity of the object), one of my favorite things about it is that it's totally intuitive to get higher resolution on specific parts of the object by getting closer and taking additional pictures where you want. Really cool technology. This is definitely just the beginning of me using it with gamedev...

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