
Let Me Out
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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[Important Stuff]
I highly recommend playing it on the full screen. Unfortunately I haven't figured out why web version sets wrong resolution when going full screen. Because of that, download is preferable.
If you're stuck, you can look at the walkthrough.
In the comments I also addressed the common critique to my game. So, if you didn't saw what the unconventional weapon was or you just want to write another comment about that stupid jumping level please read it before :) I'm writing this, because I'm fully aware of those issues (and fully agree with them), but at the same time, I'd love to get a feedback about different aspects of the game. And yes, transition effect between screens is awesome, I know! :) It's even more awesome in post-comp version.
[Controls]
Only keyboard is supported
WSAD/arrows: walking
space: jump
escape: suicide (you shouldn't ever need that)
[Game]
Creepy and minimalistic puzzle platformer.
Made with unity.
The game should take around 10-15 mins to finish.
It almost has a meaningful ending. I took a rather unconventional (and TBH cheap one too) approach to the theme. Unfortunately, I ran out of time to polish the ending, but I hope it's still clear.
Kind of finished and shouldn't contain any game-breaking bugs. At least, I'm able to finish it without any problems.
I haven't tested it on other machines, but it works on mine ;)
There's no way to mute that annoying ambient. It is annoying on purpose.
Placing of invisible walls is a little bit inconsistent. Sorry for that.
Oh, and Don't jump from the bridge!
[About Me]
I started my adventure with game development around 3 months ago (I'm working on my own project in a small team). This is my first LD and I thought I'll try to do something that I don't feel comfortable with. So instead of creating something fun & challenging game with innovative mechanics, I did something completely opposite.
Enjoy ;)
[Post-Compo Version]
I did the "post-compo" version, which adds XBOX gamepad support, fixes the physics (no more wall climbing, the movement is more responsive and it's easier to jump off the edges), fixes ending, improves level design in a few places (although only minor changes), adds proper intro and some other small changes/bugfixes. When using the gamepad, you can hit any of the "back" buttons to snap the movement to the closest "round" direction.
Links:
Unity (Web): https://dl.dropboxusercontent.com/u/81733842/PostCompo/BuildWeb.html
Win: https://www.dropbox.com/s/sbcf6tyy0xip9j3/LetMeOutWin.zip?dl=0
Mac (not tested): https://www.dropbox.com/s/3svul6mn4itkw8i/LetMeOutMac.zip?dl=0
Linux (not tested): https://www.dropbox.com/s/spzldfp2zxic39i/LetMeOutLinux.zip?dl=0
I highly recommend playing it on the full screen. Unfortunately I haven't figured out why web version sets wrong resolution when going full screen. Because of that, download is preferable.
If you're stuck, you can look at the walkthrough.
In the comments I also addressed the common critique to my game. So, if you didn't saw what the unconventional weapon was or you just want to write another comment about that stupid jumping level please read it before :) I'm writing this, because I'm fully aware of those issues (and fully agree with them), but at the same time, I'd love to get a feedback about different aspects of the game. And yes, transition effect between screens is awesome, I know! :) It's even more awesome in post-comp version.
[Controls]
Only keyboard is supported
WSAD/arrows: walking
space: jump
escape: suicide (you shouldn't ever need that)
[Game]
Creepy and minimalistic puzzle platformer.
Made with unity.
The game should take around 10-15 mins to finish.
It almost has a meaningful ending. I took a rather unconventional (and TBH cheap one too) approach to the theme. Unfortunately, I ran out of time to polish the ending, but I hope it's still clear.
Kind of finished and shouldn't contain any game-breaking bugs. At least, I'm able to finish it without any problems.
I haven't tested it on other machines, but it works on mine ;)
There's no way to mute that annoying ambient. It is annoying on purpose.
Placing of invisible walls is a little bit inconsistent. Sorry for that.
Oh, and Don't jump from the bridge!
[About Me]
I started my adventure with game development around 3 months ago (I'm working on my own project in a small team). This is my first LD and I thought I'll try to do something that I don't feel comfortable with. So instead of creating something fun & challenging game with innovative mechanics, I did something completely opposite.
Enjoy ;)
[Post-Compo Version]
I did the "post-compo" version, which adds XBOX gamepad support, fixes the physics (no more wall climbing, the movement is more responsive and it's easier to jump off the edges), fixes ending, improves level design in a few places (although only minor changes), adds proper intro and some other small changes/bugfixes. When using the gamepad, you can hit any of the "back" buttons to snap the movement to the closest "round" direction.
Links:
Unity (Web): https://dl.dropboxusercontent.com/u/81733842/PostCompo/BuildWeb.html
Win: https://www.dropbox.com/s/sbcf6tyy0xip9j3/LetMeOutWin.zip?dl=0
Mac (not tested): https://www.dropbox.com/s/3svul6mn4itkw8i/LetMeOutMac.zip?dl=0
Linux (not tested): https://www.dropbox.com/s/spzldfp2zxic39i/LetMeOutLinux.zip?dl=0