
Lunar Combat
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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In Lunar Combat you control a planet that is a combatant in the intergalactic planetary arena. Your weapon of choice is your moon, which you launch from your orbit to devastating effect. Battle for your planet's survival in this strange arena.
This is a 2 player game that includes a single player mode for practicing your lunar skills.
UPDATE:
I posted a Mac and Linux port, but I can't test them. They should work however.
My response to the feedback so far:
"Hey guys. Thanks for the awesome feedback so far. You're really encouraging me to make a proper full game out of this.
Concerning the single player mode: I only made it as a mode where you can practice against targets, due to the fact that this was intended as a multiplayer game. I'm regretting the fact that I went against my gut and didn't make the target practice level more interactive.
The blue and the red planets turn red when you release the moon (But you don't see it on the red planet). One of my derp moments in the game's development. In hindsight, I should've just made it white...
The inspiration for the game actually came from Strange Attractors(http://www.pixelprospector.com/strange-attractors/), not Hammerfight, but it morphed into that as I tweaked the controls to be more fun.
I'm a programmer, so I owe you guys a huge thanks for the compliments on my art, animations and music, as it is the first time ever that I've done them. (I have worked with GIMP before though, so the creation tools weren't that alien to me)"
This is a 2 player game that includes a single player mode for practicing your lunar skills.
UPDATE:
I posted a Mac and Linux port, but I can't test them. They should work however.
My response to the feedback so far:
"Hey guys. Thanks for the awesome feedback so far. You're really encouraging me to make a proper full game out of this.
Concerning the single player mode: I only made it as a mode where you can practice against targets, due to the fact that this was intended as a multiplayer game. I'm regretting the fact that I went against my gut and didn't make the target practice level more interactive.
The blue and the red planets turn red when you release the moon (But you don't see it on the red planet). One of my derp moments in the game's development. In hindsight, I should've just made it white...
The inspiration for the game actually came from Strange Attractors(http://www.pixelprospector.com/strange-attractors/), not Hammerfight, but it morphed into that as I tweaked the controls to be more fun.
I'm a programmer, so I owe you guys a huge thanks for the compliments on my art, animations and music, as it is the first time ever that I've done them. (I have worked with GIMP before though, so the creation tools weren't that alien to me)"