The graphics could use some work (get rid of the default Unity camera background color!), but the mechanics are implemented flawlessly. Whenever I failed I felt it was my own fault.
That last level made me want to punch a baby, but with challenge comes more satisfaction when you finally make it :).
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ViliX6420 Apr 2015, 04:30
You could have spent some more time on graphics and level design, but nice game :)
Really interesting concept! Works perfectly. Some music and graphics would really go a long way (although the sound effects for activating and deactivating the magnets were very helpful already).
A seemingly simple game that turned out to be very fun and rewarding. My only suggestion would be for you to adopt different graphics for the magnets to differentiate when they're on / off. Kudos.
Clever idea, but the game is very hard!!!!! If you set the control to be press and release, and not press to turn on and press again to turn off the magnet, the gameplay can be better.
I found it hard but I'm not a puzzle game person x) (also it's 3 a.m) I liked the idea though, nice one. Surprised myself to stay much longer than I planned to x)
Boy this is very difficult! It's a great concept, though! I think the addition of some rhythmic music would help me time my re-tries; and better graphics would make me less mad when I fail. But that's all easy to improve now that you have time.
Comments19
The graphics could use some work (get rid of the default Unity camera background color!), but the mechanics are implemented flawlessly. Whenever I failed I felt it was my own fault.
That last level made me want to punch a baby, but with challenge comes more satisfaction when you finally make it :).
Seriously though. That was fun!
I liked the idea though, nice one. Surprised myself to stay much longer than I planned to x)
The core gameplay is clear and fair. Great work!