
Mighty Magnetic Force
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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After a work accident, you become a blue/red ball that generates a very strong magnetic field. On top of that, you've been transported to a world with enemies that can destroy you easily. All normal on a scientist's day.
Manipulate magnetic forces (red and blue) around you, and use them to destroy all enemies around you. You can move one way and manipulate the madnetic field independently using the controls.
- Gamepad (best, use it. I mean it!):
Left stick to move
Right stick to rotate the magnetic field (you point the direction the red field will be)
- Keyboard:
Cursor keys or WASD to move around
Mouse cursor to point the direction the magnetic field (red) will point to.
Good luck and enjoy.
Works on:
- Linux Mint and ubuntu
(you can compile it for your Linux flavor, depends on SDL2, SDL2 image, SDL2 mixer and SDL2 ttf)
- Windows
Not officially supported, but this should compile on a MacOS X without a problem. I just don't have one to do it.
What I used to do this game:
- C/C++
- SDL2 + Chien2D (my open source game library)
- Code::Blocks + gcc
- Gimp
- Audacity
- Tiled
- Bfxr
- Ogg tools
- Linux Mint
- Mingw32 (cross-compile to Windows)
- Punk-O-Matic
edit: added support to WASD /(silly of me to forget it! :D). Still under the submission hour, that was pretty fast :).
edit2: added info about what I used to make the game.
Manipulate magnetic forces (red and blue) around you, and use them to destroy all enemies around you. You can move one way and manipulate the madnetic field independently using the controls.
- Gamepad (best, use it. I mean it!):
Left stick to move
Right stick to rotate the magnetic field (you point the direction the red field will be)
- Keyboard:
Cursor keys or WASD to move around
Mouse cursor to point the direction the magnetic field (red) will point to.
Good luck and enjoy.
Works on:
- Linux Mint and ubuntu
(you can compile it for your Linux flavor, depends on SDL2, SDL2 image, SDL2 mixer and SDL2 ttf)
- Windows
Not officially supported, but this should compile on a MacOS X without a problem. I just don't have one to do it.
What I used to do this game:
- C/C++
- SDL2 + Chien2D (my open source game library)
- Code::Blocks + gcc
- Gimp
- Audacity
- Tiled
- Bfxr
- Ogg tools
- Linux Mint
- Mingw32 (cross-compile to Windows)
- Punk-O-Matic
edit: added support to WASD /(silly of me to forget it! :D). Still under the submission hour, that was pretty fast :).
edit2: added info about what I used to make the game.