MV
An acrobatic platformer where you jump between alternate realities.
Originally you would use the dimensional shift to "telefrag" enemies, but we didn't have time. Watch out for spikes!
______
Controls:
WSAD/Arrows: Move/Jump/Wall Jump
0: Mute
+/-: Volume
Originally you would use the dimensional shift to "telefrag" enemies, but we didn't have time. Watch out for spikes!
______
Controls:
WSAD/Arrows: Move/Jump/Wall Jump
0: Mute
+/-: Volume
Comments33

ProteinPannkaka21 Apr 2015, 02:06
I was close to giving up because I didn't realise I could walljump at first. I'm glad I didn't though, great game!
LordKawaii21 Apr 2015, 04:18
Love the world switching mechanic.

dlowe21 Apr 2015, 05:36
Sweet. And challenging!
Hammer Games21 Apr 2015, 18:25
Great game! Nice Graphics! Mechanic! Congratulations!

Fabraz21 Apr 2015, 18:27
Great. great concept! Could see this as a full release!
Smart, addicting, challenging and plays very well.
Jam: Does't fit this theme at all though.
Sound: Slapping on some music would'a been cool?
Smart, addicting, challenging and plays very well.
Jam: Does't fit this theme at all though.
Sound: Slapping on some music would'a been cool?
Evergreen Games21 Apr 2015, 18:34
Cool! very interesting mechanic. wish it was longer tho:/
SadSmile21 Apr 2015, 19:23
great Plattformer, it has nothing to do with the theme tho.
At LD30 (Connected Worlds) you could have won with this :D
At LD30 (Connected Worlds) you could have won with this :D

sbarrio21 Apr 2015, 19:24
Really nice!, plays nice and fast, controls are tight and graphics are cool. Great entry!

Toccio21 Apr 2015, 19:25
Really fun!
I wish i could play more levels =D
I wish i could play more levels =D
kyyrma21 Apr 2015, 19:25
Really cool and polished entry. The puzzle mechanic is much better than in games where you simply hit a key to switch worlds, because together with the jump key it forces you to really think about what you are doing. Fantastic work!
cbear_wallis21 Apr 2015, 19:26
Really solid, really well done. Great game, I could only ask for more xD
Cstudios21 Apr 2015, 19:26
Nice game, reminds me super meat boy, but with alternate universes! But i did not understand what it has common with the theme.
TheCams21 Apr 2015, 19:26
Very good idea and nice levels. I like the old school graphic style. Good job
dydx21 Apr 2015, 19:26
Fun and challenging. The levels are well designed but I wish there were more of them!

rogberth21 Apr 2015, 19:27
This game is a gem. I really like it. The level design, the graphics, it is really cool. Sound get a bit annoying but just because I die a lot. Good job!

Blobo21 Apr 2015, 19:30
Really cool. i love the concept but MAN those last few stages were difficult. nice work!
ThommazK21 Apr 2015, 19:30
Amazing game, I can see this easily becoming a full game if expanded.
I think the game doesn't fit this theme though.
I think the game doesn't fit this theme though.

Muffin21 Apr 2015, 19:32
Great style and platform feel. Made me think of super meat boy a bit, with the brutality and the wallhops. Couldnt get past the level with the 4 hops in a row though, too hard for me. Well done.

Mase21 Apr 2015, 22:17
Nice difficulty. I almost gave up just before the victory screen.
monkfallsinsnow22 Apr 2015, 01:35
Very cool concept! Great job.
Tiago Ling Alexandre22 Apr 2015, 13:56
Very nice graphics, simple yet beautiful. The game is pretty hard though - there could be more easy screens before the though parts. Nice idea, i just couldn't see the theme there.
Bardikus23 Apr 2015, 09:24
Very neat done platformer. Wish it was longer :) Do a full game with 50 more levels and put it on Steam, it will do well. Might I ask what engine you used?

rnlf23 Apr 2015, 09:30
Pretty cool idea and I honestly envy you for how good the controls feel and react. I wish I knew how to get such slick controls!
All I wonder is how this connects with the theme? Seems more like "Connected Worlds" (LD30) to me. Still an amazing job!
All I wonder is how this connects with the theme? Seems more like "Connected Worlds" (LD30) to me. Still an amazing job!

Horsed23 Apr 2015, 20:42
Very good! I had a ton of fun with this one. Looks and really polished. Just add some background music and ship it :-)

Prowler24 Apr 2015, 04:29
Graphics: top! Gameplay: challenging. Do I want to play this again with more levels? YEEES!!! Greetings from the "Diana Sisters" :D
Incredible Ape24 Apr 2015, 07:22
@Bardikus: We made a custom engine using HaxeFlixel.
@rnlf: There are some tricks to getting good feeling controls. First of all you want to have some amount of early and late input forgiveness. So basically a small window of time where the player can press jump before touching the ground, or press jump after running of a ledge and they will still jump. Also, if you have wall-jumping, delaying the player's ability to become un-stuck from the wall they're on will make it feel much better. Tommy Refenes talks about that very thing in this video: https://vimeo.com/34928357 (at 2:30) about Super Meat Boy. We basically just ripped off those controls because they feel good.
@rnlf: There are some tricks to getting good feeling controls. First of all you want to have some amount of early and late input forgiveness. So basically a small window of time where the player can press jump before touching the ground, or press jump after running of a ledge and they will still jump. Also, if you have wall-jumping, delaying the player's ability to become un-stuck from the wall they're on will make it feel much better. Tommy Refenes talks about that very thing in this video: https://vimeo.com/34928357 (at 2:30) about Super Meat Boy. We basically just ripped off those controls because they feel good.
Incredible Ape24 Apr 2015, 17:24
<programmer here> I wouldn't say we ripped them off, but we took a lot of influence from those controls.
There's also a lot of influence from Kyle Pulver's work. He did a good mini-series on how to make controls feel good. Here's a piece on what Ian mentioned above: http://kpulv.com/106/Jump_Input_Buffering/
I'd really like to see some better resources for creating nice feeling controls! There's a lot of things I consider "best practices" that are oft-unspoken. Maybe it's up to us to step up to the plate...
There's also a lot of influence from Kyle Pulver's work. He did a good mini-series on how to make controls feel good. Here's a piece on what Ian mentioned above: http://kpulv.com/106/Jump_Input_Buffering/
I'd really like to see some better resources for creating nice feeling controls! There's a lot of things I consider "best practices" that are oft-unspoken. Maybe it's up to us to step up to the plate...

SecondDimension24 Apr 2015, 17:46
Really fun game with an interesting mechanic. Art style really suits the game.

Tselmek25 Apr 2015, 14:46
Pretty cool game, the controls are very easy to use and the challenge is here. I wish it had a lot more levels, why not in a full version of the game?
phi626 Apr 2015, 23:34
Absolutely amazing but way too short (this is a compliment asking for more!) The world switching mechanic on jumping is something new and so a bit tricky to master but very enjoyable to play. Love the graphics and animation also - nothing bad to say about this game, top marks!
I also created a platformer/Metroidvania, really glad to stumble on yours as it's refreshing to see a new concept like this.
I also created a platformer/Metroidvania, really glad to stumble on yours as it's refreshing to see a new concept like this.

Geckoo133729 Apr 2015, 21:53
Interesting concept. I like it. All works well. I think that this project can be improved by adding some features, but it's good enough. Well done ++

Plustech11 May 2015, 03:45
Awesome entry mate, I dont see the unconventional weapon here but I dont care, had a great exp, please let us know if you decide to make more of it, would love to play a little more
O_o
As an honest critique tho, I felt that the controls could be a little friendlier, had a little trouble with the input on the walljumps, besides that, I really enjoyed the fast pace muscular memory exercise. Neat!
O_o
As an honest critique tho, I felt that the controls could be a little friendlier, had a little trouble with the input on the walljumps, besides that, I really enjoyed the fast pace muscular memory exercise. Neat!






You might want to redesign the first few screens to teach the mechanic a bit better. Show people that jumping causes unexpected spikes to appear by making them appear in a non-threatening area the first time.