Nightfall
A weapon using darkness
Adding Windows build. Known bug: Character isn't moving and shooting at same time (on, linux it is working)
For Linux, (requires SFML 2.2 and Thor installed) get the source code, run:
./scripts/build-dependencies
mkdir build; cd build
cmake ..; make; cd src/
./ld32
Will try to provide a linux build ASAP
WILL UPDATE DESCRIPTION AS SOON AS POSSIBLE
WILL ADD MORE SCREENSHOTS
Adding Windows build. Known bug: Character isn't moving and shooting at same time (on, linux it is working)
For Linux, (requires SFML 2.2 and Thor installed) get the source code, run:
./scripts/build-dependencies
mkdir build; cd build
cmake ..; make; cd src/
./ld32
Will try to provide a linux build ASAP
WILL UPDATE DESCRIPTION AS SOON AS POSSIBLE
WILL ADD MORE SCREENSHOTS




Comments26
Basically, i was attracted by the fact it has some resource managing going on, like a manual tower defense game, that feels more satisfying to play because you're the one shooting the enemies. Not sure if you had this on mind or it's already implemented in the game, but i think the game would be better if you got bullets faster if you don't shoot for a while. If you did implement it you should add a value that displays how quickly you're recharging 'darkness'. Pickups would also be a plus!.
Also, not really something negative but i played the game for a while and i think there was some point that enemies came so often you had to let in at least one enemy -happened to me at least 2 times-. I kinda felt really sad that there was no score because i'd be playing this to get the top score on my devteam lol. Good job, mate!
Nice job :) Try to make it more complete next time!
The bullets were also quite hard to see. A better animation for the bullets and some increase in difficulty as the game goes on would take you a long way, as would some different levels.
On the positive side, the fast-moving enemies and the inherent resource management in having to choose a position from which to take the enemies down make for a fun concept :)
Thank you again!
Will try it at night :D
Even if you didn't do them, I still like the graphics.
See ya!