Here's my entry for the Ludum Dare: No Light Without Dark
Your weapon is a flashlight or more specifically, the light shining from it, which you use to dissipate the shades coming at you.
Controls-
WASD - Move Mouse - Aim the beam of light Space(hold) - Activate the flashlight
Post-Mortem of my First Ludum Dare I am pretty damn dissapointed in myself as I did a lot of things I told myself not to do before the LD started: First of all, I overslept. Second, I stoppped working on the game at some point yesterday and never came back on it until this morning. Finally, I burned my brain way too early with the project and couldn't keep myself going on it for the full duration of the Dare.
Enemies just head straight towards you. There is no reason to turn the torch off. Enemies die immediately, there's no risk. Even a little sound or feedback when you killed something would have improved it a lot.
The idea is pretty cool. I think a light battery indicator could make the atmosphere more tense. Also either a goal, a score disclaimer or both would make the player more involved in the game. Nice to play nonetheless.
Since I am so dissapointed at myself, I think I will improve on the concept and try to make a version with more features soon.
What I'm thinking of currently:
-Fix the faulty flashlight hitbox. -More mobs. I will probably keep the mindless shades but add more dangerous mobs such as chargers and stuff. -An incentive to closing the light (A battery charge meter, mobs become more aggresive when you have the light open, the screens darkens outside of the light when it's on, etc.)
Comments8
Good luck! ^^
What I'm thinking of currently:
-Fix the faulty flashlight hitbox.
-More mobs. I will probably keep the mindless shades but add more dangerous mobs such as chargers and stuff.
-An incentive to closing the light (A battery charge meter, mobs become more aggresive when you have the light open, the screens darkens outside of the light when it's on, etc.)
Suggestions for other features would be cool.