Ludum Dare #32compo
OI
OI is a high paste avoid game. you get scores really quick but loosing it is even easyer.
controls:
qwerty or azerty or dvorak
'wasd' or 'zqsd' or ',aoe'
leftmouse click on enemys
It has gamejolt intergration got highscores. these unfortunatly don't show ingame only on the game page, so if you want to see all the shores you will have to look there. sorry for the inconvenience.
controls:
qwerty or azerty or dvorak
'wasd' or 'zqsd' or ',aoe'
leftmouse click on enemys
It has gamejolt intergration got highscores. these unfortunatly don't show ingame only on the game page, so if you want to see all the shores you will have to look there. sorry for the inconvenience.
Genres: action
Comments25

orco19 Apr 2015, 09:31
oh wow forgot about that.
I'm removing sound then to not be included
I'm removing sound then to not be included
BoUnDtOtHeEaRtH19 Apr 2015, 13:16
This is a really interesting concept. Never thought of getting the enemies to kill other enemies.
SadSmile19 Apr 2015, 17:14
Unique gameplay! (At least i didnt saw something like this before.) I always wonder how people come up with new gameplay ideas.

Zeriver19 Apr 2015, 18:08
Great idea and execution. I also like art style, simple but elegant and fitting.
I downloaded it so i can play it later :)
I downloaded it so i can play it later :)
Riccardo19 Apr 2015, 19:25
Very intriguing and clever concept! It would be interesting to create a version with multitouch in mind: with one finger one can tap enemies, and with another finger he can drag the "main character" around.

spudbean19 Apr 2015, 21:01
really cool!

ALLCAPSON19 Apr 2015, 21:25
Looks pretty nice, and I like the unique mechanic used.

Humanoid20 Apr 2015, 12:06
Clicking on enemies and dodging their bullets is harder than I thought!
texdata20 Apr 2015, 15:49
nice style and fast play. liked it

ChronusZ20 Apr 2015, 16:08
Took me a while to understand the mechanics (including that in the description would be nice), but I really loved the concept! Works very well.

Catman20 Apr 2015, 16:16
The game mechanics work really well together, good job!
rectangular Tim20 Apr 2015, 16:22
Very interesting. I've never seen this mechanic before. I believe this could become a popular game after a bit of polishing.

Junber20 Apr 2015, 16:42
Very original concept. It was really fun but also quite hard. I also liked the minimalistic style.

zillix21 Apr 2015, 03:36
this is great! the mechanics are simple but fun. it was really neat to get a chain reaction going.

Bandersnatch24 Apr 2015, 02:17
This is really unique gameplay, and it's really hard too!
I like how simple and elegant it is, I could easily see it rivaling flappy birds and temple run for those types of games!
I like how simple and elegant it is, I could easily see it rivaling flappy birds and temple run for those types of games!

pvwradtke24 Apr 2015, 02:18
OK, it was hard to figure it out at first, but once I understood that I should use myself as a bait to get enemies together, it became instantaneously addictive. Easy to pick up and hard to drop. This is really good, thanks for doing it for our enjoyment :).

Jellyhard24 Apr 2015, 02:27
This is probably the game I had the most fun so far. An awesome and very elegant mechanic. I would love to see a polished post compo version of it.
nassi24 Apr 2015, 02:30
Quite hard, but an interesting idea. Nice minimalistic atmosphere to it too. Like someone on the gamejolt page mentioned, it felt like more and more shapes were spawning the longer you played. I'm not sure but I felt that staying still also affected it? Managed to get quite a nice score after going outside of the screen. Eventually got killed by a stray "bullet" I guess. Also noticed the already mentioned bug of the high scores only showing your latest score after you played an extra round.

orco24 Apr 2015, 23:55
nassi, there are some spawning problems. But we are reworking the spawn system. Hha and going off screen is a really smart way to play it, one we will have to fix to.
Now the thing that we find interesting is people really like the kinda make a "train" of shapes to get high scores. We might try to make the ai use the advantage of this system, to make it do able but hard at the same time.
There is going to be a post ludum dare we are reworking a lot of things to make it more usable and better to expand, unfortunately it is our last year in high school so that gets priority atm.
Now the thing that we find interesting is people really like the kinda make a "train" of shapes to get high scores. We might try to make the ai use the advantage of this system, to make it do able but hard at the same time.
There is going to be a post ludum dare we are reworking a lot of things to make it more usable and better to expand, unfortunately it is our last year in high school so that gets priority atm.

yuigoto25 Apr 2015, 00:29
Liked this approach on unconventional weapon, reminded me just a little bit of Every Extend/Every Extend Extra, in a certain way. :)
The gameplay is simple, but playing and making high scores isn't that simple. Quite addictive :P
The gameplay is simple, but playing and making high scores isn't that simple. Quite addictive :P

orco25 Apr 2015, 09:16
yuigoto, Wow Every extend looks interesting.

BoxedMeatRevolution26 Apr 2015, 00:46
It was a really great mechanic, although it might have felt better if there was a combo system or something else to encourage making big chain reactions.
By the way, there was a bug where restarting the game didn't reset the rate at which enemies spawned.
By the way, there was a bug where restarting the game didn't reset the rate at which enemies spawned.

orco26 Apr 2015, 10:26
there is a mechanic in place that does that

AsixJin7 May 2015, 06:33
I like that you have to have the enemies kill each other while dodging the same attack. This game was fun!


2. The Web category is for games that are played in browser.
3. This should be entered to the JAM, not the compo, as you used music created before the jam.