
Ludum Dare #32compo
Orion's Battle
Notes:
This game was made in java with LWJGL (a library that lets java access opengl). The library uses natives (precompiled C code), there are natives for windows, mac, and linux. In theory that game will work on all of these OS's. Windows works fine but in Mac some security settings have to be changed. I'm sorry if the game fails, I'm not very experienced. Also high scores will be saved on disk only in windows, I just didn't have time to implement mac and linux file system support. Also the windows, mac, and linux download links are the same. It's java and so it runs on everything. The natives included are Windows, Mac, and Linux.
If jar doesn't launch correctly try to go into either terminal or cmd and run the command: "java -jar [game path]"
Controls:
The craft can be controlled by the arrow keys and WASD.
The craft moves by exploding bombs beside it, when a key is pressed a bomb exploeds at the corresponding side. For example, when the down key is pressed a bomb will explode under the craft pushing it up.
Game Idea:
In the game the player controls a craft named orion, this craft has a nuclear propultion system. This means that it uses bombs to move.
One day is space aliens came twards Orion to attack it, to defend it-self Orion has to use it's propultion system to exploed the alien ships.
Game Info:
The game is endless and keeps track of how many alien ships were destroyed. High scores are saved in a file is the game is ran on windows.
Game Credits:
Every thing: me
Image creation: PhotoShop CC
SFX: sfxr
This game was made in java with LWJGL (a library that lets java access opengl). The library uses natives (precompiled C code), there are natives for windows, mac, and linux. In theory that game will work on all of these OS's. Windows works fine but in Mac some security settings have to be changed. I'm sorry if the game fails, I'm not very experienced. Also high scores will be saved on disk only in windows, I just didn't have time to implement mac and linux file system support. Also the windows, mac, and linux download links are the same. It's java and so it runs on everything. The natives included are Windows, Mac, and Linux.
If jar doesn't launch correctly try to go into either terminal or cmd and run the command: "java -jar [game path]"
Controls:
The craft can be controlled by the arrow keys and WASD.
The craft moves by exploding bombs beside it, when a key is pressed a bomb exploeds at the corresponding side. For example, when the down key is pressed a bomb will explode under the craft pushing it up.
Game Idea:
In the game the player controls a craft named orion, this craft has a nuclear propultion system. This means that it uses bombs to move.
One day is space aliens came twards Orion to attack it, to defend it-self Orion has to use it's propultion system to exploed the alien ships.
Game Info:
The game is endless and keeps track of how many alien ships were destroyed. High scores are saved in a file is the game is ran on windows.
Game Credits:
Every thing: me
Image creation: PhotoShop CC
SFX: sfxr
Comments23

w1n5t0n19 Apr 2015, 23:29
Hi Jordan, sorry about the bug!. It was a thing i put in so that i could take screen shots and i forgot to take it out.
ViliX6420 Apr 2015, 04:28
Works on my Linux perfectly well (Ubuntu 64bit).

ShIxtan20 Apr 2015, 04:31
Super cool idea! I found it pretty difficult to remember to hit the direction opposite where I wanted to go :p
NIGIC20 Apr 2015, 04:34
I'm going to assume that UFO's spawning in all 4 corners on every frame after a while wasn't intended behavior. Or is it? I'm not sure... (Happened after one bomb on Hard, and at about 25 points on Medium.)
Anyway. Killing things with your thrusters. So counter-intuitive yet rewarding. quite the fun idea. Good job!
Anyway. Killing things with your thrusters. So counter-intuitive yet rewarding. quite the fun idea. Good job!
w1n5t0n20 Apr 2015, 04:36
Thanks for the feed back, it's really nice to see that people like my first ludum dare entry!
TheBigShot20 Apr 2015, 05:44
Pretty Average Game. Also has some glitches.

Zeriver20 Apr 2015, 11:05
Fun idea :)
At first it was difficult for me to get used to movement but when i got it, it was really rewarding.
At first it was difficult for me to get used to movement but when i got it, it was really rewarding.

icedvariables20 Apr 2015, 16:32
Fun and good concept. Kept forgetting that the directions were inverted though!
Also, thanks for pointing out the mouse lock issue in my game. I believe I've fixed it now.
Also, thanks for pointing out the mouse lock issue in my game. I believe I've fixed it now.
Andimea20 Apr 2015, 17:52
The game is fun to play, but i think it is very simple for the time span that we were given to make the games. i think that you could have added a lot more content. BUT it is good GRATS.

ocarson21 Apr 2015, 00:48
Cool little gameplay mechanic, I like how the keys are mapped to thrusters, as opposed to direction.
sugarbyte21 Apr 2015, 01:01
Is the name a reference to Project ORION?
I liked that the aliens got more and more frequent over time - but they could perhaps try to avoid one another.
I liked that the aliens got more and more frequent over time - but they could perhaps try to avoid one another.
w1n5t0n21 Apr 2015, 01:13
YES! Someone got the reference! Good job!
djfariel21 Apr 2015, 01:24
Super fun. Despite your bomb explanation, I felt like I was flying around and trying to cook enemies with my engines. A polished version of this would definitely steal a few hours of my life. Good job!

MiniBobbo21 Apr 2015, 01:25
At first I was confused why you pressed a direction to go in the opposite one. Then when I actually read the instructions it all clicked. It is counter intuitive to press in the opposite direction of the enemy to get closer to him, then press towards him to kill him, which moves you away.
Fun and +1 for having a menu! Menus make everything seem polished.
Fun and +1 for having a menu! Menus make everything seem polished.
MoogleSensei22 Apr 2015, 01:10
I like the mechanic, but it could definitely benefit from further sound effects and music. The game plays very nicely though. I feel like you put together a solid, if simple, game, well done

grozamorei22 Apr 2015, 14:18
Controls take some time to learn, I did not expect that kind of response - but pretty fun. A little jerky, though - could benefit from velocity acceleration over time.
The idea itself is great and well executed, congrats!
The idea itself is great and well executed, congrats!
cdgugler25 Apr 2015, 02:23
Nice idea, hard to get used to the controls though. Ran find on Linux for me (Bodhi 32bit)
jakub.gemrot27 Apr 2015, 16:30
Interesting idea! Though it needs to be polished - the enemies have pretty schematic behavior so one can rip that off to own advantage. Cheers!
freeholdgames29 Apr 2015, 18:50
I like the concept quite a bit. It's innovative and interesting. However, the choice to reverse the controls feels a bit contrived and not very fun, though I understand the physical reasoning.

Yazara29 Apr 2015, 18:59
Really difficult, as it's kind of counter intuitive to move in the opposite direction of your input.
jukimv19866 May 2015, 11:00
Great effort for creating the game by yourself in under 48 hours.
Xanjos6 May 2015, 17:45
Takes some time to get used to the controls but I do like the idea of using your only means of defence to move your ship.





to hit them with a bomb that is next to you. However, the game seems to freeze when I press space. Is this supposed to happen?
Regarding the OP saying that on Linux the game is "weird and it sometimes doesn't work"; It's working perfectly fine for me, launched a couple of times.