Certainly interesting! It's annoying that the people run faster than the pies, I have to pin everyone against a wall to hit them at all. The graphics could of course use some improvement. At some point one of the people lodged themselves in a wall in the maze section, not sure how to recreate it.
No wonder why you didn't chose to be rated on graphics, altough it's nice programmer art. I like the different settings you placed for chasing the people (rooms, labyrinth...), and the SFX you recorded with your voice (I laughed with the "swooooooooosh" when you charge your pie launch).
I really like the sound of the pies hitting things... that was aesthetically very pleasing. I wish I could rate you on audio! Quirky and fun, well done! :)
I played a few times and it was fun. congrats on completing. things i liked: - the music (it's psycho :)) - the pie fall distance - the people running away from you and pies - fairly tactical about corners
I don't know why but it made me a little uncomfortable ^^. It's all so cheery but you just mass murder people. Anyways, controls are tight, layout is good, but I feel that the enemy behaviour is a bit simple, and it gets a bit annoying to only have the option of cornering them in a corner to pie them. Maybe some way to improve your pie throwing skills could be cool?
Very interesting concept, the music really suited the game considering the story to it :P Gameplay was very smooth and fun! definitely lots of potential in this concept.
Hehe, pretty good. In particular, the various options of pie throwing based on duration held. Though I was kind of hoping that the final variant would hit multiple clustered people in one shot. Herd them into a corner and then get them all at once.
The flee AI felt nicely done. They flee early enough to be irritating to catch, but not so early that they're easy to herd. That they even flee from long range pies themselves was a nice touch.
Scattering powerups around the level could add more interest. Temporarily get a different type of pie. Or charge up pies more quickly. Or have a longer scare radius to make herding easier, or a shorter scare radius to sneak up close to people. Or move more quickly, or other people move more slowly. Et cetera.
Comments25
Good job and good luck!
This played super smooth and was a lot of fun.
- the music (it's psycho :))
- the pie fall distance
- the people running away from you and pies
- fairly tactical about corners
suggestion: more walls and corners :)
great entry!
Demented.
I'd love a terrorized crowd sound when you approach a group of people :-)
-Neith
The flee AI felt nicely done. They flee early enough to be irritating to catch, but not so early that they're easy to herd. That they even flee from long range pies themselves was a nice touch.
Scattering powerups around the level could add more interest. Temporarily get a different type of pie. Or charge up pies more quickly. Or have a longer scare radius to make herding easier, or a shorter scare radius to sneak up close to people. Or move more quickly, or other people move more slowly. Et cetera.