NOTE: I disabled the embed, because there were problems with the game receiving key presses in some browsers. Use the web link below.
Controls A:Left D:Right W:Aim Up S:Aim Down I:Inventory Space: Fire Enter: Jump Tab: Switch Child 1-6: Select Weapon
My first Ludum Dare. Didn't get time to do much polish and there may be a few bugs. Created with LibGDX.
You play a team of school children. You cobble together £4.36 between the 5 of you, head to the school shop and buy things to make an unconventional weapon for the playground war.
Single Player not implemented. That means you can only play hotseat, but you should still be able to get the general idea.
Seemed to get stuck for me in the shop for a minute but then loaded the playground. Then the controls didn't seem to work so I couldn't actually play. Will come back and try again later.
Congrats on your first Ludum Dare entry! A lot like worms, but with school kids. I think you're let down by lots of bugs. It says you've fixed these issues but I still could buy indefinitely (into negative money).
The physics seemed a bit weird, it was hard to gain momentum at times.
But I think this is a remarkably ambitious first Ludum Dare compo game, I certainly wouldn't have attempted a game this complicated myself.
Team Editor, Options and Single Player were never implemented because I ran out of time :( I was also hoping to add custom maps to the desktop version. If people like the concept enough, I'm happy to implement those features.
Cool idea combining worms mechanics with a crafting system! I liked the whole scenario, it's a good interpretation of the theme. :)
The whole game feels pretty rough around the edges. Movement is quite difficult, players can struggle to walk even on a simple slope. The game crashed when I tried to use a tomato.
The interface is a little messy too, some simple labels / instructions for each weapon would be nice (e.g. I tried to use cola+mints and ended up damaging myself)
Thanks geckojsc. Yes it is very rough around the edges. I think I picked an idea that was too complex for my first LD attempt, but it was the best idea I had so I just ran with it. Re: cola+mints, holding spacebar will increase how far you throw it.
I did SFX/Foley at 12pm (2 hours before deadline) and missed the tomato splat sound (zzzzz) which was referenced in code. Uploading a fix now with the reference removed.
allowing crafting weapons is great. i think the time limit for a turn is too lenient - even with how difficult it is to move around.
however, the controls are extremely difficult to use. and there's not a lot of feedback on some of the attacks to know what's going on. the easiest craft is barely visible on screen.
additionally, if you didn't buy something for someone, they should start with some weak default weapon so people don't have to craft/stock up for each character.
Single Player didn't get implemented because I ran out of time. If you scroll down are there any kind of error messages? If you use developer tools in your browser and switch to console are there any errors there?
The first thing that came into my mind: you tried to make a huuuge game. I was pretty lost and devastated in that shop menu, but finally I managed to get it on my own. Anyway that's a great entry for you first time! Hope to see you at LD33 :)
That music is going to haunt my dreams. Very cool game. Ambitious concept. I'm certain I didn't play it correctly. Just wandered around confused feeling like I was in Lord of the Flies.
The single player option didn't work, so I chose 2 player. The game wasn't very good and littered with bugs and the controls were difficult, but since it's your first LD, don't worry. I'm sure these things will come with time! Good work ;)
It is very hard tu understand what is going on within the crafting system. I tried many combinations and finally created something but I had no idea what and how.
Good game, though it's kind of buggy as of yet. The movements are really problematic, e.g. that I can't move while I'm jumping. Also, some of the children got stuck.
Thanks for being cross-platform! :) As a Linux user, I have a hard time finding games those I can play easily.
Comments22
The physics seemed a bit weird, it was hard to gain momentum at times.
But I think this is a remarkably ambitious first Ludum Dare compo game, I certainly wouldn't have attempted a game this complicated myself.
The whole game feels pretty rough around the edges. Movement is quite difficult, players can struggle to walk even on a simple slope. The game crashed when I tried to use a tomato.
The interface is a little messy too, some simple labels / instructions for each weapon would be nice (e.g. I tried to use cola+mints and ended up damaging myself)
however, the controls are extremely difficult to use. and there's not a lot of feedback on some of the attacks to know what's going on. the easiest craft is barely visible on screen.
additionally, if you didn't buy something for someone, they should start with some weak default weapon so people don't have to craft/stock up for each character.
Good game, though it's kind of buggy as of yet. The movements are really problematic, e.g. that I can't move while I'm jumping. Also, some of the children got stuck.
Thanks for being cross-platform! :) As a Linux user, I have a hard time finding games those I can play easily.