
Pocket Squad
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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// BACKSTORY //
Your squad has no ammo left! Now you'll have to use whatever you find in your pockets as a weapon. Isn't it cool?
// PERSONAL COMMENT //
This is my first time participating in the LD. My first time making a sidescroller game. My first time using Tiled for creating maps. My first time using Phaser's built-in particle emitters. Wow! So many first times!
I was aiming for a sidescroller game mixed with mechanics and physics from Worms.
I didn't have time for implementing all the ideas I wanted, but at least I have archieved a working game (kinda, code became clearly messier once I started to run out of time).
Anyway I had a lot of fun and I have learned lots of new things.
// OBJECTIVE //
It only has one level that can be completed in a minute. Just touch the flag to win the game, and try not to touch enemies or fall into the water.
// SETUP //
This is the setup I used:
Editor: Brackets
Language: Javascript
Libraries: Phaser
Utilities: Tiled, Paint.net, Bfxr
Resources: phaser.io, incompetech.com, opengameart.com
I'll be glad if you leave any comments, critics or tips.
Your squad has no ammo left! Now you'll have to use whatever you find in your pockets as a weapon. Isn't it cool?
// PERSONAL COMMENT //
This is my first time participating in the LD. My first time making a sidescroller game. My first time using Tiled for creating maps. My first time using Phaser's built-in particle emitters. Wow! So many first times!
I was aiming for a sidescroller game mixed with mechanics and physics from Worms.
I didn't have time for implementing all the ideas I wanted, but at least I have archieved a working game (kinda, code became clearly messier once I started to run out of time).
Anyway I had a lot of fun and I have learned lots of new things.
// OBJECTIVE //
It only has one level that can be completed in a minute. Just touch the flag to win the game, and try not to touch enemies or fall into the water.
// SETUP //
This is the setup I used:
Editor: Brackets
Language: Javascript
Libraries: Phaser
Utilities: Tiled, Paint.net, Bfxr
Resources: phaser.io, incompetech.com, opengameart.com
I'll be glad if you leave any comments, critics or tips.