Pocket Squad

Pocket Squad

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 0.40
fun: 3.23
humor: 3.03
mood: 3.00
overall: 3.11
theme: 3.18
// BACKSTORY //

Your squad has no ammo left! Now you'll have to use whatever you find in your pockets as a weapon. Isn't it cool?

// PERSONAL COMMENT //

This is my first time participating in the LD. My first time making a sidescroller game. My first time using Tiled for creating maps. My first time using Phaser's built-in particle emitters. Wow! So many first times!

I was aiming for a sidescroller game mixed with mechanics and physics from Worms.

I didn't have time for implementing all the ideas I wanted, but at least I have archieved a working game (kinda, code became clearly messier once I started to run out of time).

Anyway I had a lot of fun and I have learned lots of new things.

// OBJECTIVE //

It only has one level that can be completed in a minute. Just touch the flag to win the game, and try not to touch enemies or fall into the water.

// SETUP //

This is the setup I used:

Editor: Brackets

Language: Javascript

Libraries: Phaser

Utilities: Tiled, Paint.net, Bfxr

Resources: phaser.io, incompetech.com, opengameart.com

I'll be glad if you leave any comments, critics or tips.
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