
Potato Peeler
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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(may not load correctly).
Your unconventional weapon ? A potato peeler !!!
Potato Peeler is a First Person Peeler.
With your potato peeler, you have to peel potatoes to kill them and earn points.
Left click to peel a potato (if you are close to a potato).
WASD (or Arrow Keys) to Move.
Left Shit to Run.
Move mouse to move camera.
Space to Jump (it's useless, but it's fun !).
A hit = 1 point, a kill = 100 points.
If a potato hits you, you'll lose some life.
For every dead potato, 2 potatoes respawn.
Beware, don't fall !
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Updates :
There is now a desktop version of Potato Peeler, playable with Xbox 360 Controller & Oculus Rift (optional).
Gamepad controls :
Left stick : Move
Right stick : Look around
A : Attack
X : Run
B : Jump
Be sure to quit the game (when you use Oculus Rift) with the quit button from the main menu.
---
Sorry for Chrome users (I'm also a Chrome user), but it doesn't currently work on Google Chrome (you know, the warning at the top of the Ludum page, I tried a WebGL build but it doesn't run).
Potato Peeler is a First Person Peeler.
With your potato peeler, you have to peel potatoes to kill them and earn points.
Left click to peel a potato (if you are close to a potato).
WASD (or Arrow Keys) to Move.
Left Shit to Run.
Move mouse to move camera.
Space to Jump (it's useless, but it's fun !).
A hit = 1 point, a kill = 100 points.
If a potato hits you, you'll lose some life.
For every dead potato, 2 potatoes respawn.
Beware, don't fall !
---
Updates :
There is now a desktop version of Potato Peeler, playable with Xbox 360 Controller & Oculus Rift (optional).
Gamepad controls :
Left stick : Move
Right stick : Look around
A : Attack
X : Run
B : Jump
Be sure to quit the game (when you use Oculus Rift) with the quit button from the main menu.
---
Sorry for Chrome users (I'm also a Chrome user), but it doesn't currently work on Google Chrome (you know, the warning at the top of the Ludum page, I tried a WebGL build but it doesn't run).