One sewer. One Hero. All the colors. To be honest, this isn’t much of a game. It’s just one level. Just find and step on the 4 buttons to open the gate at the end and leave. The lighting doesn’t make much sense but the enemies die from the light of the flares.
On most windows machines just double click the jar to start. Controls: WASD to move, mouse to shoot.
I like the art style very much. The lighting does look a bit glitchy, but i also has its charm. No Azerty support :(. I would also have allowed the player to keep clicking to fire, less finger strain :p
I really like the style. But I got an exception after a moment of playing it:
Exception in thread "LWJGL Application" java.lang.NullPointerException at ghenoroc.ld32.map.ExitDoor.contains(ExitDoor.java:32) at ghenoroc.ld32.map.Map.hit(Map.java:149) at ghenoroc.ld32.Player.draw(Player.java:65) at ghenoroc.ld32.map.Map.draw(Map.java:81) at ghenoroc.ld32.GameScreen.render(GameScreen.java:43) at com.badlogic.gdx.Game.render(Game.java:46) at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215) at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
Nice graphics! You can improve the idea of the flares as weapon and use it wisely on the game, maybe lighting the environment with specific colors, or something like it. Also, I could finish the game just stepping on one button on the level :p
A little bit too short, but the graphics were nice :) Couldn't understand what was up with the numbers over enemies heads (changing randomly and all). They still died so it's okay.
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Exception in thread "LWJGL Application" java.lang.NullPointerException
at ghenoroc.ld32.map.ExitDoor.contains(ExitDoor.java:32)
at ghenoroc.ld32.map.Map.hit(Map.java:149)
at ghenoroc.ld32.Player.draw(Player.java:65)
at ghenoroc.ld32.map.Map.draw(Map.java:81)
at ghenoroc.ld32.GameScreen.render(GameScreen.java:43)
at com.badlogic.gdx.Game.render(Game.java:46)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication.mainLoop(LwjglApplication.java:215)
at com.badlogic.gdx.backends.lwjgl.LwjglApplication$1.run(LwjglApplication.java:120)
I seem to get errors once I enter the doors.
And it worked on Linux with Chromium :)
Couldn't understand what was up with the numbers over enemies heads (changing randomly and all). They still died so it's okay.