Nice little game! Would've liked some music though. Gameplay is good, feels fairly innovative with the cat and all. Graphics are okay. Keep up the good work!
On a more serious note I quite liked the core mechanic but obviously the game was too short. What I didn't liked is the permadeath. Restarting and doing the same puzzles again was boring.
As far as your poll goes. 2d/3d doesn't matter much but as the gameplay is in 2D I would stick to 2D as this is much simpler to make. About story again both would do. All that matter is how you but the story in place and execute your wall game.
Nice concept, I would definitely be interested in playing a more evolved version. I would pick option A (B would probably be fine too, but it seems a lot more complex).
Cute cat. Best Ludum feline puzzle game of the year.
No need to change the formula when the existing game works well - keep at it! I think more mechanics and obstacles to the completion of the levels could break up the labyrinthine feel of the map, which doesn't pose much of a challenge in its current form. Still, great effort!
Nice concept and execution :) But to be honest, I never liked the strange, tile based movement of Pokemon... (subjective opinion of course!)
For the Poll: definitely A or B! You could of course combine both ideas in a special level... e.g.: the main game uses A/B, but in one chapter the Agent gets drugged by the villain, so the quantum cat has to take over and find a cure.
Really neat concept! The art is simple but I like the skifree vibe sprites (although I'd offset the wall image so you don't have a 1px brick. I'd certainly like to see Option B made into a game. C's my second choice; would likely be simpler, and could be quite funny.
Nice game! I was a bit annoyed by the fact that I had to replay the first two levels only because I just wanted to handshake with the guy, but it's ok.
The game has much potential if expanded upon, so Option A :)
Sorry about the entire game restart when you die. I think I submitted pretty close to the deadline and did not even implement level restart checkpoints. On the bright side I think a complete game run takes under 60 seconds at least. :P
Graphics are definitely the high point for this game and the idea is decent. It has room for improvement and I'd love to see a more fleshed out version of this.
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As you say, with some additional mechanics, you could have a really solid platform for a puzzle game.
On a more serious note I quite liked the core mechanic but obviously the game was too short. What I didn't liked is the permadeath. Restarting and doing the same puzzles again was boring.
As far as your poll goes. 2d/3d doesn't matter much but as the gameplay is in 2D I would stick to 2D as this is much simpler to make. About story again both would do. All that matter is how you but the story in place and execute your wall game.
Good luck with your game!
" All that matter is how you put the story in place and execute your game. "
No need to change the formula when the existing game works well - keep at it! I think more mechanics and obstacles to the completion of the levels could break up the labyrinthine feel of the map, which doesn't pose much of a challenge in its current form. Still, great effort!
Great work!
But to be honest, I never liked the strange, tile based movement of Pokemon... (subjective opinion of course!)
For the Poll: definitely A or B!
You could of course combine both ideas in a special level...
e.g.: the main game uses A/B, but in one chapter the Agent gets drugged by the villain, so the quantum cat has to take over and find a cure.
I'd certainly like to see Option B made into a game. C's my second choice; would likely be simpler, and could be quite funny.
The game has much potential if expanded upon, so Option A :)
would have liked some more since level design is what carries this kind of game imo
Op. A