I like that you can opt out of the world because rock. It lagged out once the planet was covered in peasants so I might of missed a lot (I saw some knights at least)
I'm not really sure what it is I'm meant to be doing here, if I sleep more than 5 seconds the peasant population explodes and it becomes unplayable, and if I walk my screen slowly goes red until it becomes unplayable. Looks nice, and the rotating planet made everything feel small and cute and lovely.
Idea of rolling planet is good. But when I defeat all of them - only walking around is boring. And in tomb form it is invulnerable. My hero destroyed four knights in tomb form.
Nice art-style and a funny idea. Had some problems getting it to work on the page but the standalone worked. I also like that the level gets randomized each time you start.
Visuals are nice and pleasing to the eye, rotating planet works well. Not sure exactly what my goal in game (if there is one) was meant to be, but the overall experience was pleasant.
Put some nice screenshot on the LD entry. The game is very pretty and the mood with the music is great! Don't downplay yourself nor your work. This was way better than average entry in compo/jam :)
Really liked the music on this one, very despairing. It's simple but it works and was worth a play. One question though: Why is it when I get the screen red enough the game just whites out and never comes back? I slept until the game totally bogged down from having too many peasants, then started destroying houses and the screen rapidly went full red then white and never changed.
I loved the art style and the Shadow of the Colossus feel of the game. I wasn't sure how to deal with the swordsmen, though. It seemed like there wasn't a way to hide from them.
I like the idea of sleep as a weapon. There was a bug where if you press the space bar a lot, you'll infinitely keep flashing into sleep mode. Cool graphics!
Comments27
The depth sorting goes a little wonky though.
Uncaught abort() at Error
at jsStackTrace (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:992:13)
at stackTrace (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:1009:22)
at Object.abort (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:2941926:25)
at _abort (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:9397:22)
at _free (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:2927572:3)
at __ZdlPv [operator delete()] (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:2922411:2)
at __ZN9Animation15UpdateAnimationEd [Animation::UpdateAnimation(double)] (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:1983485:8)
at __ZN16AnimationManager6UpdateEv [AnimationManager::Update()] (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:2031400:3)
at __ZZN16AnimationManager15InitializeClassEvEN21LegacyAnimationUpdate7ForwardE_0v [undefined?Z()] (http://data.gamejolt.net/data/games/0/98/61348/files/55342fb696d60/Release/Rock%20of%20Sleep.js:…
Art style looks good though...