The player found a "Sand blower" on the beach and he decided to use it. The blow pushes you on the sea leaving a sand path behind you. Collect bags before you run out of sand!
I really like how you put a spin on the game snake. The controls are really responsive and it feels very fast paced. Very catchy background music and using your weapon to travel is very unconventional! Very well done!
Hey there! It seems I'm to stupid to play your game :(. No matter what direction I try to move, I die immediately and am back at the start Screen. Am I missing something? The idea with the sand blower at the beach is pretty funny and matches well the theme.
Nice game!!! Fun, lots of fun! I just think you can put some jet skis and boats, than the player can make them sink and the "weapon" concept will be best applied.
Good snake-like gameplay. I think separating the camera/viewport logic from the tile coordinates would make it feel better to play, having it lerp to the player's location rather than snapping to that immediate tile. Very catchy music and some nice graphical touches like having the sand tiles smooth out their edges when adjacent to each other.
I like your take on the old snake game. Sand is indeed an interesting weapon. Reminds me of old Nintendo games. Would be fun as a set of mini game. Nice work.
Very fun and addictive game. Enjoyed the hard mode and my highest score was about 7000. The controls are somehow a bit problematic. Not sure how to explain it. Sometimes I'm sure I pressed the button at the right time but still missed the row I wanted to enter by one (or so). Good job anyway!
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Sorry couldn't judge sound, playing while in class >.>
Interesting twist on the snake-formula with the limited movement but it did make the game more interesting. Well done =)