
Ludum Dare #32compo
Selfie Stick Heroine
Help!
While our heroine was on holiday taking photos with her selfie stick, aliens have attacked!
Controls:
TAB to insert coins for continues
Arrows to move
Space to attack
== entry ==
I used Java and LWJGL3/GLFW.
As previously, I wanted to take this opportunity with LD to see if I could implement a game from scratch with LWJGL, including the supporting classes needed for openGL (as I don't usually get to play with texture loading etc). To that end, I spent a good amount of time on the first day writing the supporting classes and utilities to get the basics of rendering and a mini game framework, and by the end of the day I could render the levels and characters.
The second day was spent working more on the game content and actual playable stuff.
The first thing which came to mind for 'An unconventional weapon' were the old Japanese arcade games which used parasols and rainbows to attack, and so I decided to try and emulate that. I tried for a Japanese style of bright colors and cute graphics, reminiscent of Bubble Bobble and RodLand.
Have fun!
While our heroine was on holiday taking photos with her selfie stick, aliens have attacked!
Controls:
TAB to insert coins for continues
Arrows to move
Space to attack
== entry ==
I used Java and LWJGL3/GLFW.
As previously, I wanted to take this opportunity with LD to see if I could implement a game from scratch with LWJGL, including the supporting classes needed for openGL (as I don't usually get to play with texture loading etc). To that end, I spent a good amount of time on the first day writing the supporting classes and utilities to get the basics of rendering and a mini game framework, and by the end of the day I could render the levels and characters.
The second day was spent working more on the game content and actual playable stuff.
The first thing which came to mind for 'An unconventional weapon' were the old Japanese arcade games which used parasols and rainbows to attack, and so I decided to try and emulate that. I tried for a Japanese style of bright colors and cute graphics, reminiscent of Bubble Bobble and RodLand.
Have fun!
Comments15

FrederickK21 Apr 2015, 07:51
I disagree from amras. For me it looks intentional the non-related things, because it WAS like this the old arcades.
Crazy names, themes and enemies and get fruits, always the fruits...
The idea of the "selfie stick" as a weapon was very smart in my opinion, made the game more funny.
Good job guys! :)
Crazy names, themes and enemies and get fruits, always the fruits...
The idea of the "selfie stick" as a weapon was very smart in my opinion, made the game more funny.
Good job guys! :)
FrederickK21 Apr 2015, 07:52
Guy* forgot that was comp xD'

Archonthewizard21 Apr 2015, 07:58
Impressive for the amount of time spent.
maunovaha21 Apr 2015, 08:41
This is cute little game.. I liked the simple graphics which were also something which I aimed for. :)
evilseanbot21 Apr 2015, 09:55
I liked that it emulated a rarely emulated type of game, and the cheery pro-selfie atmosphere.

ranmaru9022 Apr 2015, 13:51
Sorry, not related to the gameplay itself, but the Japanese characters make no sense. :( And the second Japanese character after ma doesn't exist.
I can't run all 3 versions of the game. I'm on Windows 8.1 pro.
I can't run all 3 versions of the game. I'm on Windows 8.1 pro.
tripleVisionGames22 Apr 2015, 14:03
Fun and has cute graphics, nice work!

lintfordpickle22 Apr 2015, 16:05
@ranmaru90, I'd be very surprised if the Japanese did make sense :) I took two random characters(words?) in the hope it wouldn't make sense so I don't offend anyone ..

ranmaru9023 Apr 2015, 03:42
LOL. Try ☆ニャー~! Btw, selfie is 自分撮り(ji bun do ri) in Japanese.
I still can't run the game, both the x64 and x86 JAR and the exe. Nothing happens when I double clicked on them.
I still can't run the game, both the x64 and x86 JAR and the exe. Nothing happens when I double clicked on them.

lintfordpickle23 Apr 2015, 05:31
@ranmaru90, thanks for the translation :)
About the program, the only thing I can think to suggest is to check your Java version. The game will need 1.7 or higher.
You can check from the command prompt (cmd.exe) by typing : Java -version
If the command doesn't work, then you'll likely need to install a JRE.
About the program, the only thing I can think to suggest is to check your Java version. The game will need 1.7 or higher.
You can check from the command prompt (cmd.exe) by typing : Java -version
If the command doesn't work, then you'll likely need to install a JRE.

Kazura24 Apr 2015, 11:28
I can't play it, there's a crash after I start a game. Otherwise it seems to be fun to play !

lintfordpickle24 Apr 2015, 14:41
@Kazura, Hi, thanks for giving it a try.
If you tried one of the jars, did it leave a crash message?
If you tried one of the jars, did it leave a crash message?
DKoding26 Apr 2015, 14:22
I managed a double KO :-) Fun little game. Liked the arcade style start screen. Clean crisp graphics. A little hard to time the attacks but that was some of the appeal.
duck11 May 2015, 10:17
I had the same problem as ranmaru. Tried the exe and both jars, none of them would run. Windows 7, Java 1.8
Shame, it looks pretty good!
Shame, it looks pretty good!





My biggest issue with the game is the lack of theming. The weapon is a selfie stick, the enemies are aliens, and you're picking up fruit. I realize you're going for a retro arcade aesthetic, but it's not appealing to me. It'd be nice to at least have the collectibles be smartphones or photographs, and the enemies grumpy anti-selfie people, or something along those lines.