Sepulcher of the Unicorn

Sepulcher of the Unicorn

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.53
coolness: 0.59
fun: 2.75
graphics: 4.45
humor: 2.42
innovation: 2.56
mood: 3.70
overall: 3.31
Thanks for checking out my game! (Hooray for last minute, mostly [almost completely] unrelated titles.). Any feedback would be greatly appreciated, and suggestions are always welcome. For this game, I used Unreal Engine 4, Blender, Photoshop, and Audacity. I haven't used UE4 for very long, so I saw this as an opportunity to get acquainted to it.

Controls:

Use WASD to navigate

Use the Mouse to look around

Use the E key to interact

Use Spacebar to jump

Controllers: (You will need a mouse for the main menu)

Use the Left Stick for Navigation

Use the Right Stick to look around

Use the left face button to interact

Use the bottom face button to jump

Jam version updates:

Fixed a rendering issue with the second set of light bulbs so they would actually be visible in game.

Post-Jam version updates:

The water wheel paddles now looks wet where they touch water

The bottom of the cave now looks slightly wet

The waterways now look wet where they touch the water

Fixed a graphical error with the waterway material in the pump area

The waterwheel generator actually has the proper textures now

Waterwheel rotation has been replaced with animations to fix a problem where the wheel turns backwards

The waterwheel lever can now be turned regardless of whether or not the pump lever is on

The second lift now turns off when the power is turned off.

In the interest of fairness, please play the jam version when voting.
Found a bug?
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