Sevastopol

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
audio: 3.18
coolness: 0.85
fun: 2.93
graphics: 3.40
humor: 2.12
innovation: 2.46
mood: 3.95
overall: 3.22
theme: 2.49
Sevastopol is a top down action game. You must fight for survival, escaping the doomed space station.

The idea is a mix between Hotline Miami and the original Alien series (hence the name), featuring film-noir, Blade Runner-esque CRT monitor style art.

Controls are fairly simple:

* WASD to move

* Click to kill

* Mouse to aim

* Hold shift to look around

I really enjoyed making this! First game I've actually finished in an unreasonably long time. I'd love to know what you think, and thanks for playing it!

You might notice a few collision detection bugs, especially with the AI. The code is absolutely awful. I'm nervous about making it public because it's so damn awful. I didn't go about 5 minutes without copy and paste.

The game was written with Love2D (using Lua). The source is on GitHub.

P.S. It'd be great if someone could tell me if the Windows version works. I unfortunately don't have a machine to test on.
Found a bug?
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