SNIFF

by dyfer
Overall★★★★★★★★★★3.64
Fun★★★★★★★★★★3.29
Innovation★★★★★★★★★★3.80
Theme★★★★★★★★★★3.92
Graphics★★★★★★★★★★3.94
Audio★★★★★★★★★★3.39
Humor★★★★★★★★★★3.06
Mood★★★★★★★★★★3.71
Coolness★★★★★★★★★★100%
SNIFF is a game in which you can use drugs on yourself or your enemies to get out of a crazy hospital ! But beware of side effects ...

We created all assets, 3D models, animations, sounds, scripts, level design, concept during the last 72 hours and we've been very ambitious with this game that could be widely improved but we strongly suggest you to try it because that's a really insane experience ...

BugFix : After two days we decided to do a minor update to fix the MouseLook bug when player is upside down.

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Controls:

Pick Up : E

Sniff : F or Command

Throw : Left Click

Switch : Right Click

Jump : Space

---------------------------------------------------

Game by Aby Batti (@Tzabslo) & Ferdinand Dervieux (@Dyfer08)

music by Romain Dorey

Drugs are BAAAAD !

Genres: platformer

Comments107

cowboycolor
cowboycolor21 Apr 2015, 01:53
Hahahaha woah man! This is freakin sweet. I feel sick though oh my god in a good way. Love the crazy effects of the drug
netgrind
netgrind21 Apr 2015, 01:58
I would have enjoyed it more if you didn't try to game-ify it so much. having to go back to the start was a total bummer.
nice shaders though :)
wg_phancock21 Apr 2015, 02:24
The drug effect was very interesting and well done. I had a hard time getting past the first set of pits - the character's jump seems to just barely make it and I got frustrated having to start over from the beginning over and over.
BulletsArePeopleToo
BulletsArePeopleToo21 Apr 2015, 02:24
The effects are awesome. The mouse controls are a little buggy.
ss64games21 Apr 2015, 02:27
This is great! Really enjoy the concept, although the mental hospital theme both tired and insensitive to people who suffer in those institutions. I feel that the drugs threw so slowly that it was very difficult to accurately land them at a pursuer's feet. If they acted faster I could aim them much better. I also think the blue drugs may as well knock off the baddies just like the red, as stalling them temporarily didn't seem to add much. In terms of aesthetic presentation: audio was definitely noticeably weaker than game's graphics which were superb. Overall: excellent work!
Aumni21 Apr 2015, 02:38
The drug effect looked super cool! Good job! :)
Bsevers18
Bsevers1821 Apr 2015, 04:16
Reall cool drug effects, the blue one is great :D Neat mechanics and nice wats of creating puzzles with them. Very cool
hexdie
hexdie21 Apr 2015, 04:38
I really like the concept and the mechanics! The graphics and music are great as well. The jumping and the controls need some work though. Still, great job!
anokta21 Apr 2015, 04:39
just. awesome.
Jyrkface21 Apr 2015, 04:43
Great game, beautiful visuals. Even without all the pretty shaders that hospital looks slick.
sararyCow
sararyCow21 Apr 2015, 04:44
Interesting entry. Would be interesting to add a health system, difficulty is quite high right now.

I agree this is a concept to explore. I'm still on red drug :p.
Wayward
Wayward21 Apr 2015, 04:52
Nice idead and well nice fitting graphics, but gameplay felt unnecessarily hard. Jumping felt weird and i died way to oft to enemies because of three things: They stand in place while i predicted they would have noticed me, the splash was to small, or they noticed me, i throwed the drug and then the splash took way to long.
dydx21 Apr 2015, 04:53
Great design, fun & interesting gameplay.

I found that you can go super fast by holding 2 movement keys (W+A or W+D). You can clear really big gaps this way... I got myself stuck in an area I wasn't supposed to have access to.
Aevek
Aevek21 Apr 2015, 05:01
Love it. The multiple paths on the later levels were really cool, and the level design made for some really interesting scenarios.
Pinpickle
Pinpickle21 Apr 2015, 05:01
Trippy! I found the lasers really hard to get over and they kept killing me. It was very fortunate that the game had checkpoints, though.
qapn21 Apr 2015, 05:18
Shiiiit, this is awesome. Just awesome. Great take on the theme. Visually fantastic - you picked a great minimalist art style and it works brilliantly for your style of game.

What lets you down I think is just a product of the rushed development - the controls feel floaty and difficult, and the difficulty scale is sort of all over the place. I had a lot of trouble lining up my drug bottles.

I hope you expand on this post-jam, you got something here!
bazld21 Apr 2015, 09:00
Very clever idea, that hospital feels creepy!

I'd 2nd others comments about tightening the controls, and perhaps the check-pointing.
Tuism
Tuism21 Apr 2015, 12:05
I was just wondering the other day what to do with that new Unity free screen effects like the twisty thing :) Really rad, great presentation, nice concept, but it all seems pretty arbitrary - what I mean is that I don't know what I'm doing, despite there being a tutorial.

The pills go through the orderly when you throw it at them - I guess the collision is only with the ground, which seems like a bug.

Then a pill making you go through doors would do what to someone else? Surely the same thing? It doesn't make sense mechanically that way.

Sometimes the mouse seemed to lock up without any reason I could tell.

Generally good, but I'd like to see more mechanical consistency for this to be fun.
Awpteamoose
Awpteamoose21 Apr 2015, 14:49
Awesome!!! Drugs, music, visual.

However, movement is quite bugged (unnormalized) Diagonal speed is much higher.
ArcturusDeluxe21 Apr 2015, 17:04
Very cool! Love the visual style, great sense of mood. The drug effects are pretty awesome as well.
Robber
Robber21 Apr 2015, 18:28
very good mood and sound, nice implementation of the idea!
fixitteam21 Apr 2015, 20:11
Now that's a mindblowing idea. The distortion effect is awesome and really fun.

And this game has some really good UI.
pikmin4000
pikmin400021 Apr 2015, 20:34
Being in the heat of the chase is pretty fun! Make it easier to pick up the drug bottles though. I love the minimalistic graphics and color scheme. Reminds me of Mirror's Edge
ElectroYak21 Apr 2015, 20:41
Really interesting concept, the crazy drug effect is cool
steboots22 Apr 2015, 00:00
Drugs are bad? Did not get that from this game. Been looking for red and blue drugs ever since.
Jellyhard
Jellyhard22 Apr 2015, 03:12
The drug effects and the overall visuals are really cool.
eskivor22 Apr 2015, 11:26
Distorsions are pretty cool !
When an enemy caught me, there was an Unity console error.
peterkirk
peterkirk22 Apr 2015, 13:11
I severely love the "use item for ability or weapon" balancing act you had. Visual the game is simple, but amazing to look at, especially the drug effects. I got lost towards the end and found the estimating the jump to get over the laser frustrating at times. Good Work.
AlexDJones
AlexDJones22 Apr 2015, 13:59
Loved the visual effects and the base concept! I felt that there could have been a better explanation of some of the drug's effects
Flygamer101
Flygamer10122 Apr 2015, 14:41
Really nice game. The shaders and effects were cool!
Filoox
Filoox22 Apr 2015, 15:00
I was immediately addicted, I want more drugs!
CraftMuch
CraftMuch22 Apr 2015, 15:27
Interesting concept and setting, I really like the look of the enemies.
GTA LUDUM V22 Apr 2015, 17:01
Great game design, using drug effect is a cool idea!
I just want to comment please add checkpoint notification.
Fabraz
Fabraz22 Apr 2015, 17:33
There's something I just love about polygonal art like that. Great color coding too! Very good.
Ludonaut
Ludonaut22 Apr 2015, 17:48
I absolutely love the trippy effects. Good job! You should definitely do a post-jam version!
Bensonance
Bensonance22 Apr 2015, 18:40
This game is fantastic! Excellent on all accounts. However the jump is very floaty " Which may be your intention" but it made jumps harder than they needed to be because it was hard to pinpoint where I was. Otherwise very good work.
scumbly22 Apr 2015, 18:53
Great work! Super easy to get disoriented so I would have appreciated some type of indicator of what direction the exit was, and I had some occasional issues with mouse look, but otherwise quite a successful game.
lowcade
lowcade22 Apr 2015, 19:04
I love the concept! The colors and effects are amazing. Great job!
sputnik
sputnik22 Apr 2015, 20:01
REally good art style! Love it!
Simon22 Apr 2015, 20:07
This is really cool, the idea is great and the mood feels right. I just wish it was less linear and gamey you know like I feel you could have done something really weird!
dyfer
dyferauthor23 Apr 2015, 00:11
HI! A thousand THANKS to all of you for your encouraging comments and feedbacks. It was a huge pleasure to make this game and that’s really the best reward to see you playing and enjoying it.

We take note of everything you tell us and be sure that we will implement and fix SNIFF to offer a better experience.

Actually we just pushed a little bug fix that was really annoying: the mouse look problem. During the JAM we did’nt get the time to implement a smooth Mouse Look when Player is going upside down. It was a pain in the ass but in the rush we let it like this and submitted a buggy version. We just fixed that and we have to say that’s wayyyyy better now.

There is of course a lot more to do but for now we want to let the game as we did it during the jam.

As a few people asked for it and we want to go further, we wil do a post jam version and implement a few ideas you gave us like checkpoints feedbacks, better tutorial, physic corrections, etc…

THANKS again for your support and be sure that we go rate games of each people who posted a comment on this page.

Much love and JAM spirit !
kabutakogames
kabutakogames23 Apr 2015, 06:44
I thought it was a great concept - I was a little unclear on my objectives though (potentially deliberate?). You nail the look though!
jhell23 Apr 2015, 07:58
Vraiment intéressant, bravo pour tous les effets, et l'ambiance que vous avez créée ! C'était parfois un peu frustrant de réussir à attraper les pilules avec le petit point (notamment si un ennemi nous poursuit), mais ceci mis à part vraiment impressionné par le boulot (et joli doublage :p).
tripleVisionGames23 Apr 2015, 09:37
AWESOME concept and really looks nice, please make more of this!
lochmann-apps
lochmann-apps23 Apr 2015, 11:29
Simple game but nice animation on taking any drugs! Nice implementation of the game!
Pugzarella23 Apr 2015, 11:45
You are tremendo!, great game!. i hate lasers.
Dejvo
Dejvo23 Apr 2015, 14:14
fun game. drugs can be pretty common as a weapon though but good game. there's defenetly potential and i am impressed. keep it up
C.Lodwick23 Apr 2015, 15:44
visually interesting some really neat effects. found the obstacles a little too inconsistent or not telegraphed well enough
Dagatts23 Apr 2015, 15:44
Loved it! Very innovative. A few gramatical errors and the Quit button doesn't work but good job man! =)
renatopp
renatopp23 Apr 2015, 15:46
Cool stuff, great idea. Congratulations for your game.
Taldius23 Apr 2015, 15:47
The idea is really good, and the art is amazing, however I'm not really a fan of the character physic and the game is pretty difficult. Also knowing where the checkpoints are could have been cool.
Anyway, these are just details, you have done a great job!
ccglp
ccglp23 Apr 2015, 15:48
Quite original, the drugs are BAAAAAAD people, don't consume it. But sometimes, they make games like this, good work :)
OrkyOrks23 Apr 2015, 15:56
Great jam entry! Controls were tight and it was easy to get in to. Jumping over the lasers was annoying though.
joe40001
joe4000123 Apr 2015, 16:21
Really cool/inventive game. I can't fathom how you did the twisted camera distortion in unity, is that a special library or something? Also can I ask what FPS controller you used? Or did you write the script from scratch for LD as well.

Great stuff, good graphics, cool mechanic. A bit hard but I beat it and I like challenging games.
HotBoxGames
HotBoxGames23 Apr 2015, 17:03
Really really good entry! Loved the effects when you took the drugs, the graphics were smooth and so was the audio. Was a little frustrating jumping over the lasers though! Overall, really good job!
chromebookbob
chromebookbob23 Apr 2015, 17:25
It reminds me of SUPERHOT a bit, I liked the concept and art style. The music was a little repetitive, the web version is a bit broken. I could clip through walls and doors.
Lyje
Lyje23 Apr 2015, 18:25
Great concept, fantastic art and animation, superb music. Mechanics could do with a lot of polish though - jumping is frustratingly floaty, upside-down drug causes all sorts of control problems while transitioning, enemy hitboxes feel unfair, thrown drugs passing straight through enemies is frustrating.
recursor
recursor23 Apr 2015, 18:27
I'm digging the graphical style on this. Even without the drug effects it is pretty nice to look at.
SeriouslyCrunchy23 Apr 2015, 18:48
Wow. Id love to see an expansion of this with more side effects and different guard reactions.
juaxix23 Apr 2015, 19:51
Very good job with the colors and the gameplay,
hbocao
hbocao23 Apr 2015, 22:48
Very innovative! Beautiful art too, the controls are kinda wonky (WEB version). Nice job overall!
Blobo
Blobo24 Apr 2015, 00:15
Amazing game! i found a bug allowing you to easily skip huge portions of the game by hugging the wall though. i really love the drug effect and i wish this game had more!
Fanttum
Fanttum24 Apr 2015, 00:24
Cool idea. Some of the words sounded weird, and kinda hard if you mess up, but nice.
dyfer
dyferauthor24 Apr 2015, 08:32
-> joe40001 : Hi! for the distorted camera we used the Vortex image effect form Unity. You have many powerfull post process camera effect in there. Concerning the Character Controller we coded our own from scratch (mouse look, controls, physics) but that was not our best idea cause we didn't have the time to polish it. Anyway we learnt a lot by making it and that's what we are looking for when participating in a jam so no regrets and we will polish it later.
safran
safran24 Apr 2015, 10:08
I really like the drug effect! Very difficult to play though.
gormed
gormed24 Apr 2015, 12:13
How stoned while programming? :D
Srsly: Very Funny Idea....Drugs as a Weapon.
Nice Sounds
The Graphics: Well 3D Game for 72h Jam, nothing more to say so its fine.
The only thing i dont like: After 10 mins. of playing i still didnt found sth. like Game Goal. Maybe a tutorial or Hint is needed
BeardoGames24 Apr 2015, 15:50
Absolutely fantastic, this is an incredibly well done game! I was blown away by the quality of the graphics-- especially the drug effects! Super trippy, super cool! Excellent work!
uvwar
uvwar25 Apr 2015, 03:01
I got very frustrated with the controls and eventually got stuck and died 1000 times so I gave up :( Really cool effects/graphics/music though!
joe40001
joe4000125 Apr 2015, 03:28
Thanks for the response, yeah unity has some standard character controller librarys but they are kinda lame. You game is really great, about the only negative is that it's disorienting as far as where you are and where you are headed, and the hitboxes on the spin lasers on the final hallway aren't clear (I had to just dodge them, but they are low enough that it looks like you can jump them).

These are super minor complaints though, the only reason a game like this wouldn't get top 10 in Ludum Dare is just because the competition is so competitive. Basically, you made an awesome game and you deserve a high ranking for it.
Octopus Melange25 Apr 2015, 04:59
Interesting game... Would like to see the use of 'drugs' to be a bit more creative like the very first one I used at the start to get through the door. (at least i think it was the reason I got through the door) Like warping the players reality briefly to open up a different path.
Dhim
Dhim25 Apr 2015, 11:27
Amazing, a bit sensitive on a track pad though
GarethIW
GarethIW25 Apr 2015, 16:22
Nice, The drugged effect works well.

CH
Lady Beardo26 Apr 2015, 04:01
Super stylish-- neat stuff.
Squarlboy26 Apr 2015, 04:41
interesting, although a bit hard to control.
skylerWithAnE27 Apr 2015, 07:17
Very cool game, very cool effects. Lasers rekt me.
gillenew
gillenew27 Apr 2015, 07:31
Lol, this game made me travel a lot :D
good job with this hallucinogen
grillaface
grillaface28 Apr 2015, 01:53
SOOO DOPE. Really drives home what an influence music can be on a game. Seriously that track is * and makes the whole thing +++. Great!
PaperBlurt
PaperBlurt28 Apr 2015, 09:16
Cool take on the theme. And the design is off the charts!
rantt
rantt28 Apr 2015, 12:28
Fun game and a neat concept, the drug effects were cool. The controls felt a little off. Jump felt too low, and the speed changed when you run diagonally (although that did make gaps easier to clear). Graphics were really well done, and the puzzles were challenging and interesting. I really enjoyed this one, great job!
jukimv198628 Apr 2015, 17:15
So psychedelic! Controls were a little clunky, but the experience was certainly interesting.
waveformmodulations29 Apr 2015, 01:36
Very interesti.ng visuals and sound, it was pretty trippy
MrShoestore29 Apr 2015, 13:00
nice concept. I felt the jump controls were a little slow, but that could be me just in a hurry trying to get over the 'traps' as it were.
TyrusPeace
TyrusPeace30 Apr 2015, 02:51
This game...rocks.

Loved the theme, graphics, and gameplay. I don't have any cons, really, just that I would love to see a more developed version of it1.
Franklin's Ghost
Franklin's Ghost1 May 2015, 16:04
The design on this is great, loved the colours used and those drug effects are nicely done with clever use of the theme.
tweedle
tweedle2 May 2015, 14:51
love the graphics, gameplay movement was a bit loose, otherwise great job
Geckoo1337
Geckoo13375 May 2015, 21:54
It's an interesting project which uses some efficient shaders - maybe too much. Controls seem to me a little bit awkward, but it's good enough. Thumbs up ++
Krunoslav
Krunoslav5 May 2015, 23:13
Amazing game! All the entries are very well done! Fun, crazy efects, innovative! Really good!
diiq5 May 2015, 23:24
Hey, really great work.

As others noted, the controls were pretty hard to work with, and having to return all the way to the start was frustrating in a "I think I'll go do something else" way, not a "oooh, I'll beat this if it's the last thing I do" way.

The drug effects were cool, and just enough to make motion difficult. It would have been neat to see a location that explained why drugs allow you to walk through walls, etc -- the asylum is (again, as others noted) a bit of a tired idea, and the least exciting part of the game to me.

Still, super cool work, and a great accomplishment for 72 hours!
Catwheel6 May 2015, 01:41
This entry is so good it should be illegal for consumption in 49 states.
Mechamew
Mechamew6 May 2015, 07:56
Thank you! Great to see something different and interesting. Awesome, original take on the theme!
Madball6 May 2015, 11:46
Wow, I think this is the entry I found the most bugs and minor problems in!
* It's quite difficult to pick up drugs, they are small.
* They just fly through an enemy. Why not exploding upon colliding?
* Checkpoints don't save your angle, and you might respawn facing backwards.
* Some objects are not visible through glass sometimes, like enemies and drugs (including those in my hand).
* Seems like the "windows" key is also a hotkey for sniffing.
* You are caught when you barely touch an enemy. If you walk from behind, you get caught without getting noticed.
* I found some drugs just floating in the air, twice. For the first time, it was a red dose flying high somewhere after a big floorless room, I couldn't pick it up, maybe because it's too high. The second time, it was 3 flying blue doses in the last corridor, I could pick up them, but the cursor only changes when I hover over one of them, not over other 2.
* I can abuse checkpoints to lose/gain drugs I get when respawning, though I'm not sure how. I lost 1, then gained 2, then gained 2 more. It was by the last corridor.
* Seems like I got stuck in the ceiling just before the last room. I was able to move, but my field of view was jumping up and down.

Sorry for the wall of text. Also, another problem is that I don't feel my legs. I mean, jumping is difficult, I died on lasers so much! Like, seriously, maybe you wanted to make a game about how bad drugs are, but lasers seem a lot worse.

Other than that, the game is great. I liked the level design a lot, you seem to give many choices about how to pass a room. And it was quite atmospheric, though I wish you made the scenery more detailed and various.
OddballDave
OddballDave6 May 2015, 14:26
Good scores all round. I also think this concept has some legs and could be expanded to something akin to Antichamber or Stanley Parable. Good stuff.
tppr20468 May 2015, 02:03
Impressive!! I love the scene and the art style!! The dizzy effect is the best!!
23
238 May 2015, 17:45
Slick! Bit on the hard side though? Seems like I had to disable all the guards and go across most of the level to get through the second door, and since disabled guards are still a threat it was too much for me...
belstras
belstras11 May 2015, 08:09
Can you explain why you go over to shit on my entry and called it bugged without even giving some usefull feedback? Turned me off enough not to try your game.
dyfer
dyferauthor11 May 2015, 10:47
What's YOUR problem man? The all 6 comments you have on your game say it doesn't work.
Beavl
Beavl11 May 2015, 14:32
Nice concept and graphics! Congrats on this entry, guys.
danvellasco24 Jul 2015, 00:22
good :)
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