
Speed Smash - Jam Edition
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
(may not load correctly).
Adventure, Arcade, Speedrun(tropes; seq-break and fun glitches)
You have a weapon, it can replicate anything in its path..
Mysterious shuttle lurks across the domain.. Explore..
Beware of Seq-Break with weapon. RNG from shuttle and spawns..
How many objectives can you clear?
Controls:
mouselook - look around..
WSAD - Move forward/backward/left/right
LMB - primary fire
RMB - secondary fire (hold for rapid fire)
'E' - (find the dispenser to replenish ammo): 12
space - jump (double-triple jump! You're Welcome)
Shader Controls:
1 - sharp
2 - more bloom
3 - bloom
4 - color change (seizure warning!)
left shift - change the color scheme
R/F - red channel
T/G - green channel
Y/H - blue channel
U/J - intensity (go negative for dual-reverse colors)
Notes:
further builds will add upgrades, enemies, skills, challenges..
Bug:
mouselook: mouse-look choppy? jerky? not smooth as butter?
alternative mouse-look build to be uploaded shortly..
black boxes: ..non-standard material
Easter Eggs:
- the weapon projectile could influence the level tiles (rotation, etc..)
- "Trail Blaster":
1. fire projectile
2. hold RMB for 'trail'
3. follow that projectile
4. while still hold RMB, mouse-look to turn, alter its course!
POST-JAM Edition soon! (upgrades, enemies, side-effects from RAND-X, highscore or metrics,SOUND,MUSIC)
You have a weapon, it can replicate anything in its path..
Mysterious shuttle lurks across the domain.. Explore..
Beware of Seq-Break with weapon. RNG from shuttle and spawns..
How many objectives can you clear?
Controls:
mouselook - look around..
WSAD - Move forward/backward/left/right
LMB - primary fire
RMB - secondary fire (hold for rapid fire)
'E' - (find the dispenser to replenish ammo): 12
space - jump (double-triple jump! You're Welcome)
Shader Controls:
1 - sharp
2 - more bloom
3 - bloom
4 - color change (seizure warning!)
left shift - change the color scheme
R/F - red channel
T/G - green channel
Y/H - blue channel
U/J - intensity (go negative for dual-reverse colors)
Notes:
further builds will add upgrades, enemies, skills, challenges..
Bug:
mouselook: mouse-look choppy? jerky? not smooth as butter?
alternative mouse-look build to be uploaded shortly..
black boxes: ..non-standard material
Easter Eggs:
- the weapon projectile could influence the level tiles (rotation, etc..)
- "Trail Blaster":
1. fire projectile
2. hold RMB for 'trail'
3. follow that projectile
4. while still hold RMB, mouse-look to turn, alter its course!
POST-JAM Edition soon! (upgrades, enemies, side-effects from RAND-X, highscore or metrics,SOUND,MUSIC)