
Spike Nut's Temple
This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
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Spike Nut must use his body to destroy the Evil Ones in the Temple.
Warning this game is meant to be a challenge!*
This LudumDare I was trying to go against what I normally do and focus on Art and Sound. It was almost a complete failure as it took me way to long to create the music and art, but I pulled through with some late nights. I also bounced between two ideas... what a mess. I wanted to make killing the enemies satisfying and the controls "tight".
The theme idea was a twist of the fact that most games the enemy hurts you if they touch you and the player has to avoid contact. Here that convention is switched.
The end of the game has sort of a boss fight with a music change.
Thank you for playing and always comment.
Tools:
Unity 5
Audacity
Bosca Ceoil
Paint.net
SFXR
Warning this game is meant to be a challenge!*
This LudumDare I was trying to go against what I normally do and focus on Art and Sound. It was almost a complete failure as it took me way to long to create the music and art, but I pulled through with some late nights. I also bounced between two ideas... what a mess. I wanted to make killing the enemies satisfying and the controls "tight".
The theme idea was a twist of the fact that most games the enemy hurts you if they touch you and the player has to avoid contact. Here that convention is switched.
The end of the game has sort of a boss fight with a music change.
Thank you for playing and always comment.
Tools:
Unity 5
Audacity
Bosca Ceoil
Paint.net
SFXR