Stain

Stain

This game is from the old Ludum Dare platform. You can try viewing the original page on Web Archive
(may not load correctly).
coolness: 1.00
fun: 3.00
graphics: 3.17
humor: 1.87
innovation: 3.81
mood: 2.52
overall: 3.28
theme: 3.68
[Please read the description to learn how to play:]

Colors are wonderful, especially when they become an unconventional weapon.

The goal of the game is to protect the tower from the boxes.

You draw colors on the board and that costs some coins. Earn coins by destroying the boxes. You can destroy the box by making it stay long enough on the color opposite from its own. For example, blue box will get damaged on the orange tile. However, it will also get damaged on the red, yellow and green, albeit it will be damaged more slowly. Look at the color wheel - the more distant the color (on the wheel), the greater the damage. There's also a catch - white does not do any damage. Work around it!

[Humor was not included due to my lack of it.]

[Sound/Music was not included due to lack of time, unfortunatelly.]

CONTROLS:

- Rotate camera with WASD and scroll

- Click the colors to select them

- Click and drag the tools to fine-tune them.

- There are 5 tools: Cell, Row, Column, Area, Board

- While in full-screen, you can exit by pressing ALT+F4 or ESC

Try to score as much as you can.

ADDITIONAL INFO:

[1] The fact that the white - the green's opposite on the wheel - does not damage the green box, does not mean that greens are immortal. Boxes ignore only adjacent colors (on the wheel). Everything else will damage the box, and the further the color on the wheel, the greater the damage.

[2] Sometimes the tower will descend too low. That's a known bug, although I'm not sure why it happens. In normal circumstances, it should survive 10 hits, but sometimes it survives longer than that. Strange bug, but nevertheless, eventually it will be destroyed and the game will be over.

[3] I'm aware that the game is very easy - there are several known strategies that will not allow boxes to reach your tower. I simply didn't have enough time to balance these things out. I gave players too much coins. Originally, colors would decay over time, returning to white which would solve these problems, but I simply didn't manage to implement that in time. Thanks for understanding. :)

[4] Linux&Max ports are not well tested. I've exported them, but I don't have a Mac or Linux, so I wasn't able to try.

UPDATE: I have updated the game with a crucial bug fix that was preventing people play. Some players, depending on their resolution and display mode, were not able to select colors. Since this is the main mechanic of the game, I fixed it in a few mins so people can play. I understood such bugs are allowed to be fixed. No gameplay changes were made.
Found a bug?
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