For this Ludum Dare I had a bit of a problem. I had to work for most of the weekend, so a full submission was completely out of the question. However, I refused to let a lack of time get in my way, so with my trusty Construct 2 engine by my side, I planned out my weekend into four 2-hour slots, giving me 8 hours to cobble something together, an LD8 if you will!
Of course, this means my game is lacking in a lot of areas, but I actually found this little challenge refreshing. Having so little time meant I had to make a simple but effective set of mechanics quickly, and breaking up my time in such a way allowed me to focus in bursts, and have a different focus for each two-hour slot. I would quite like to see a semi-regular LD8 or similar mini-jam that works in this way. As for my entry, well, I'm just glad I got a working concept together with a playable prototype!
Apologies for any bugs left in the game due to this rushed development, please leave a comment with any issues and I will attempt to fix them ASAP!
You control a lone robot, tasked to disable groups of other aggressive and armed robots with electronic bursts. The aim is to clear as many rooms as possible by disabling its robots. You can disable these robots in many ways, such as :
- Getting them to shoot each other by crossing their line of sight. Getting hit by weapons fire decreases your power level
- Colliding into a robot will cause a static charge to deplete your power and disable the robot, but will also activate their weaponry. Bumping into a disabled robot still activates their weapon but causes you less power loss than an active target
- You can release a burst of static that causes all weapons in its effect to fire and also disables all robots it hits. However, this burst drains your power levels
Clearing a room provides a small boost to your power. The game will spawn progressively more and better equipped enemies for each room you clear.
CONTROLS :
- Arrow keys to move - Space to activate static burst - R to restart game
Very interesting mechanics!! I didn't get it at first, but on my second / third playthroughs it was pretty fun :) Nice job for 8 hours worth of work .
About your request, I'm glad you liked my game =D I'm also glad that you want to post about it. Sadly I don't use twitter, so no handle :/ I do have a facebook page and a website for my indie group, there's even another solo project I did on construct you can play there :)
Great idea ! I'd love to see this as a bigger game ! New weapons or upgrade would work nicely :) Great job on finishing something in such a small timespan.
That's a shame you didn't have enough time. But still, nice effort. The spawning algorithm is a bit unfair. You receive projectiles before controlling the bot.
I really liked that there were so many different ways to get disable the robots. Was a bit limited, which is understandable given your short amount of dev time, but I liked how far you tried to push the one mechanic.
The mechanics were fun and the idea is indeed very unique and unconventional, but the fact that levels are randomly generated kind of took away from the game in my opinion. I think homemade levels would have been better suited for this particular entry.
Interesting mechanics, but it's really becomes harder and harder and that's not good, cuase at some point it becomes unplayable But I really liked it, thank you for ENTERTAINING ME!
this was clever. the different weapon types were a nice touch, and being able to kick a dead body to cause it to fire another round made me laugh. nicely done, especially under the additional constraints.
I like the mechanics of this in general, although when it gets beyond just a few robots it starts to get really chaotic and they lose their impact a bit. Nicely done for 8 hours though!
Really cool gameplay mechanic, and more impressive given the fact that you only worked on it for 8 hours. Hope that you get the full time to work on your next LD entry.
Too bad there's no sound but I like the primary gameplay mechanic (although the player could be a bit faster so it's easier to dodge stuff) and I love the random level generation.
About your request, I'm glad you liked my game =D I'm also glad that you want to post about it. Sadly I don't use twitter, so no handle :/ I do have a facebook page and a website for my indie group, there's even another solo project I did on construct you can play there :)
So if you want to use it , here you go :
https://www.facebook.com/DoubleDashStudios
http://doubledashstudios.com/
Keep up the good work, man .
Cheers!