Super Burning Mummy is a puzzle platformer about leveraging your flammability. Help the mummy escape his tomb, because if a mummy is animate, their tomb is a very boring place to be.
This was created with a self-imposed challenge of "no in-game text". I tried to teach mechanics as organically as possible.
Was working on this down to submission deadline, and there's still a lot of polish that is missing. Had to make some rough choices when deciding what to keep and what to cut. Definitely going to keep working on this, though.
Fun idea, nice polished game. This is something that could actually work in a full game - maybe on a mobile platform. Right now the biggest issue how floaty and sensitive the controls are.
Level design was pretty clever for the most part, but I gave up at the "endless climb of fire with leap of fates and water jugs". The one where you start on a platform with two fires and deadly red stuff under it. I tried it at least 30 times, but was still unable to pass it. I think I got close once, but I'm just not good enough at platformers. Felt too fast and unprecise especially when lit on fire.
Good game design and atmosphere, but the gameplay could use some fine tuning.
Clever idea and lots of well designed levels with plenty of variety. It took me a while to realise that the mummy could be wet, and that hitting the fire once extinguishes the water. Making the controls less sensitive and slippery would make the platforming less frustrating, especially that last level >:(
Interesting mechanic, and the amount of depth you were able to reach with the gameplay was really impressive. The graphics were neat and I loved the music. Some work on making the controls a little bit less frustrating and I would have no idea this was made within a time limit.
I really enjoyed this interpretation of the theme, and the fire/water mechanics introduced a lot more depth than I thought possible at first. These mechanics were intuitive for the most part, which is due in no small part to the excellent level design. On top of all this, the art and music were very well done. One of the best games I've seen this LD.
I think you accomplished your goal pretty well, the game can be picked up very easily. Visual and audio agree with each other and work well, and overall a pretty good submission
Like others have said, very floaty controls. Aside from that a great entry, definetely very cool mechanics with a lot of potential. I do think a little more polish would've been possible.
I greatly admire the no in-game text goal, although the percentage health meter is arguable :-)... personally I'd make that meter a major part of the ui (e.g. even stuff like fire around the edges of the screen when you're getting low, faster music, etc. to increase the panic). Some sound effects to go with the cool (if a little repetitive) music would go a long way. The controls are a little loose and it's a bit challenging to be precise with some jumps when you're on fire.
All that said, I think this definitely has the base mechanics, humour, and idea needed for a more fleshed out game and I'll keep a lookout for it post-jam if you keep working on it. Really nice job.
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Good luck with your game
Very polished and unique puzzle elements.
Clever implementation of the theme.
Good game design and atmosphere, but the gameplay could use some fine tuning.
All that said, I think this definitely has the base mechanics, humour, and idea needed for a more fleshed out game and I'll keep a lookout for it post-jam if you keep working on it. Really nice job.