Ludum Dare #32compo
Super Magiball Extreme Deluxe
PLAY IN FULLSCREEN
Updated version (Post compo): http://www.jordyadan.com/MagiballPostCompo (patch notes below).
You are the Magiball bearer! Slay the enemies to proceed and don't let the ball stop moving, otherwise you'll suffer the consequences.
Featuring:
- 3 unique types of enemies
- 1 ultra difficult(but fair) boss
- 3 attack modifiers
- Rolling mechanics
- 13 hand made levels
- 2 awesome traps
- Awesome art
Controls:
- WASD: move
- Left mouse: attack
- Space: roll
- Scroll: Change enchantment
- M: mute
Post Compo 0.1 Update:
- Ball deals double the damage;
- Poison effect deals 5 dps instead of 3;
- Freeze effect slows movement speed in 75% instead of 50%;
- Bomber movement speed reduced;
- All enemies have the same number of HP (30);
- Reduced stage 4 layout difficult.
Updated version (Post compo): http://www.jordyadan.com/MagiballPostCompo (patch notes below).
You are the Magiball bearer! Slay the enemies to proceed and don't let the ball stop moving, otherwise you'll suffer the consequences.
Featuring:
- 3 unique types of enemies
- 1 ultra difficult(but fair) boss
- 3 attack modifiers
- Rolling mechanics
- 13 hand made levels
- 2 awesome traps
- Awesome art
Controls:
- WASD: move
- Left mouse: attack
- Space: roll
- Scroll: Change enchantment
- M: mute
Post Compo 0.1 Update:
- Ball deals double the damage;
- Poison effect deals 5 dps instead of 3;
- Freeze effect slows movement speed in 75% instead of 50%;
- Bomber movement speed reduced;
- All enemies have the same number of HP (30);
- Reduced stage 4 layout difficult.




Comments39
A few glitches all around, such as enemies walking through walls. It'd feel better if the game was a bit faster paced (Faster ball, more damage, faster enemies)
Anyway, I got a bug: The ball went out of the stage.
I think it happened when I threw the ball when the ball is inside the wall. Other than that, it was great!
Very fun mechanic though and great graphics/sound.
This game is definitely fun, but it's got some peculiarities. For instance, isn't the poison ball just strictly way better than the fire ball? What's more, with the poison ball I would just suddenly win the level without seeing the enemies die, I don't know if that's a glitch or what.
Anyway, congrats on a great game. :)
Great job, I'd love to see an expanded version of this (even though I probably wouldn't make it to the end)!
A hard game to get used to, but realy excellent graphics. I died so many times it would have been nice to restart the level rather than have to navigate to the game again from the menu (including through the instructions). I think with some polish and a less-steep learning curve this could be excellent.