Sword in a mirror is a game where you use a conventional weapon. But you have to think in a different way. Your sword will not work like you would expect it...
Controls Keyboard
Move: Arrow keys Jump: Space Use your sword: Shift Restart level: Return Quit Game: Escape
Controls (XBOX) Controller
Move: Analogue Stick or D-Pad Jump: A Use your sword: B Restart level: Start Quit Game: Select
2 extra challenging new levels Controls are less floaty and more precise Sword mechanics feel better and are less buggy Minor changes on the old levels for more fun Improoved background graphics and particles More sound effects and a new music track Less bugs :)
I like it. Very smooth controls, using your sword as a help to navigate the level is a pretty cool concept. The graphics are also pretty neat looking. Good job!
PS. I only made it to like lvl 5. The one with two buttons.
Nice twist with the sword and in general nice mechanics. Very consistent visual theme. Good gameplay, although the top part of last level was a little bit frustrating (playing on XBOX pad wasn't that easy). I like that you didn't do any filler levels and the game itself has a good length for LD.
My complaints goes to repetitive music (the quality is ok and again works well with your game). Also, when you're grabbing sword, you shouldn't stop movement - this slightly reduces dynamic.
Pretty good game, very nice graphics and the mechanics were very well done and tied in well with the sword. Made it to the end of the game and was content with everything, though if I had to give criticism I would say is the movement when picking up and dropping the sword is pretty stiff and I think limited the creativity you could have done with the levels.
Cool mechanic, I was a little annoyed by the lack of the up arrow key as a jump button as it seems much more natural to me; maybe that went to another mechanic later on, didn't get very far because of it. overall interesting idea presented well.
The music is a little repetitive. The sword just disappears, if you press shift in front of a wall of while standing on an edge. The graphics are good. The platforming is okay. All in all a very good entry.
@Ryumaru Personal I think its more natuaral to jump with the other hand, like it is on a controller. But everybody has different preferences. I will add this option to the game.
@rectangular Tim Yeah, it dosen't disappear but you can't place it in this situations. I will make a different sound effect, that makes clear you can not stick the sword when you are in front of a wall/edge.
The platforming physics are probably a bit too unforgiving but I absolutely loved the concept (especially the recall mechanic) and the puzzle design was well thought out.
Thank you for making this game! I really enjoyed the "sword" mechanic, didn't think it was going to add so much depth to the gameplay as it did! Platforming physics are pretty good too, variable height jumping, good input buffering, air control all there. I wish the horizontal moving platforms didn't make you bounce, although I suspect that was a technical limitation? Anyway, having made a platformer/Metroidvania type thing myself, I was on the lookout for other similar games so I could compare and study - and I'm really glad I found yours as I really love the clever mechanic! Top marks :) (And of course I played til the end)
Very novel! I love using the sword as a puzzle element. I did find the platforming controls to be a little floaty, but that's just my preference. Great game.
H
Highsight28 Apr 2015, 02:39
Cool idea, but platforming was a bit too loose for my tastes. The least enjoyable level for me was the final level with the crushers, it was based too much around waiting.
I like your uses of the sword very much, you brought alot over versitility to a simple concept, well done.
Very solid puzzle game, with tight controls and an engaging use of the companion cu- I mean the magical sword. The only polish I see necessary are those of presentation: more varied graphics, better feedback, better music, etc. Overall, I really enjoyed it. Very fun puzzle-platformer!
Nice game ! I liked the gamefeel and juice as well as the gameplay ! It's original and smart :] Visuals are well done too !! i was stuck somewhere,did'nt beat it for now but i may try again :)
PS. I only made it to like lvl 5. The one with two buttons.