I liked the simple visual style a lot, it kind of reminded me of 90s films like lawnmower man. The levels were a bit long though, I would have liked to get them done and try new weapons a bit faster.
wow, for an on rails shooter this was really fun. I don't get the connection to the theme, but I encourage you to make more of this. I had a lot of fun with it
Very nice game! At first, I thought: that's a really simple game; he did not put a lot of efford into it... Then, the later levels came, I was able to choose my preffered weapons, the enemies became more complex etc. If you would make a post-compo with improved graphics and some balancing, I'd play it for sure!
I like the direction you're going with some of the later weapons, spiral specifically. Controls need a lot more tweaking though, it's hard to line up a shot with WASD.
That was actually really addictive, also quick note not sure if it's a bug or not; I would hear the enemy firing sound played a lot but no enemy bullets were on the screen, maybe the enemies that you don't kill and move you behind you keep shooting and playing the sound? Well done though.
This was really a very effective and fun rail shooter. I would have liked if the levels ended instantly when the last enemy was killed, because waiting for the end of the rail got quite tedious, especially in later levels.
I was having minus numbers appearing but without knowing what it was, sounds strange but good work. Howether, I didn't find it very in accord with the Ludum Dare theme...
This was actually a lot of fun (I enjoyed choosing bounce and then upgrading to machine gun :D ). Can never go wrong with a tank game. Gotta love the cs sounds as well
Haha, this was really fun. The weapon customization was easily the highlight for me. I kept wanting to play the next level so I could see what ridiculous upgrade I could get. Shotgun spiral rockets that drop grenades!
I didn't mind the sparse visuals, but there were definitely some things that could have helped readability for me. The red "corpses" lying around confused me many times. It was often hard to figure out which enemies were still alive. The flat gray ground texture made it hard to judge movement and distance. Even a simple checkerboard pattern would help a lot. In conjunction with that, drop shadows under the projectiles would help me judge how close bullets are to me.
Finally, I wish the level would end when I've killed everything rather than having to wait for the tank to finish its movement. All in all though, it was really fun and with a little more visual clarity could be downright addicting. Great work!
Viscerally satisfying. I had no idea at first that it was a rails shooter, I tried to steer. A little bit of texture on the ground would have cleared that up rather quickly.
I thought the weapon customization was really cool, and had a lot of potential. The easiness of the game, however, dampened my enjoyment. I highly recommend focusing on balancing the difficult of the game.
I disagree about the difficulty. For a game jam / compo game, I really liked that it was easy! I still died the first time, and beat it the second time.
Having an easier game means people rating 50+ games can see all of yours, have fun, and rate it. This is better in my opinion than them having to spend half an hour. It's not reasonable to spend half an hour on every game because they are so hard.
As others may have said, the red corpses were confusing. Red is usually a warning, dangerous color. Maybe turning them from red to gray would be better. I feel like there was also a partly red enemy that was still alive.
The weapon customization was my favorite idea here. You could try making a fun full game based on this concept. The rocket launcher with sniper power was quite satisfying when the blocks went flying.
Comments24
I didn't mind the sparse visuals, but there were definitely some things that could have helped readability for me. The red "corpses" lying around confused me many times. It was often hard to figure out which enemies were still alive. The flat gray ground texture made it hard to judge movement and distance. Even a simple checkerboard pattern would help a lot. In conjunction with that, drop shadows under the projectiles would help me judge how close bullets are to me.
Finally, I wish the level would end when I've killed everything rather than having to wait for the tank to finish its movement. All in all though, it was really fun and with a little more visual clarity could be downright addicting. Great work!
Would recommend.
Having an easier game means people rating 50+ games can see all of yours, have fun, and rate it. This is better in my opinion than them having to spend half an hour. It's not reasonable to spend half an hour on every game because they are so hard.
As others may have said, the red corpses were confusing. Red is usually a warning, dangerous color. Maybe turning them from red to gray would be better. I feel like there was also a partly red enemy that was still alive.
The weapon customization was my favorite idea here. You could try making a fun full game based on this concept. The rocket launcher with sniper power was quite satisfying when the blocks went flying.