Made this in 8 or so hours on airplanes. You play as an invisible bicyclist dodging tanks and trying to get important intel back to HQ. Lots I wanted to add but couldn't dedicate the full weekend to it. Intended to be a pretty difficult endless runner type thing.
I really like the music, and the overall mood including the low-poly 3D. Very cool look.
My biggest issue was that the controls were a bit too sensitive. The movement should be kind of abrupt because it's a bike, but it was a little too much.
Maybe also have the wider road at the beginning while you're getting used to the controls, then go to the more narrow road later. Nice job though, especially on the aesthetics.
This was fantastic up until the tanks went full Flappy Bird on me. By the time there were so many tanks that I was swerving from city to city in order to dodge, I was laughing so hard I couldn't play. I'm a bit worried about the intel in my head, though, because I'm not sure where it is. :D
Aw man as soon as I saw the title, I was like this better be good because there will only be one tanks vs bicycle game in the world and you better not waste it.
Fortunately you delivered! Lots of things come together right here to make the fun, but most especially the kinda-tight-but-kinda-crazy controls on the bike. This is also a really nice use of 3D in a jam game and looks nice.
But it was all about the way a big swerve was an overcommit, that's what all the panicky fun was coming from, so nice fine-tuning there.
Two flaws I would point out: first I shouldn't have to take my hands off the keyboard to click the mouse to restart. This game needs an ultra-super-tight retry loop and the mouse was a real source of friction for me playing just one more time. Second, is there a way to quit? It went fullscreen when I launched and I couldn't find any way to quit. Easy enough to alt+tab out and kill it from windows though.
Nice work, particularly for the 8 hours on a plane that you put into it.
Simple graphics, simple mechanic and fun. It's kinda like flappy bird when you think about it but better :D (By the way you can try our game again, we fixed it and it's up :))
Very nice entry, and already fun as it is! I like your choise of colors and camera, and the voxel design obviously. The bicycle is nicely animated, if a little bit too hard to control. The music fits nicely.
Comments23
My biggest issue was that the controls were a bit too sensitive. The movement should be kind of abrupt because it's a bike, but it was a little too much.
Maybe also have the wider road at the beginning while you're getting used to the controls, then go to the more narrow road later. Nice job though, especially on the aesthetics.
Great work.
Fortunately you delivered! Lots of things come together right here to make the fun, but most especially the kinda-tight-but-kinda-crazy controls on the bike. This is also a really nice use of 3D in a jam game and looks nice.
But it was all about the way a big swerve was an overcommit, that's what all the panicky fun was coming from, so nice fine-tuning there.
Two flaws I would point out: first I shouldn't have to take my hands off the keyboard to click the mouse to restart. This game needs an ultra-super-tight retry loop and the mouse was a real source of friction for me playing just one more time. Second, is there a way to quit? It went fullscreen when I launched and I couldn't find any way to quit. Easy enough to alt+tab out and kill it from windows though.
Nice work, particularly for the 8 hours on a plane that you put into it.
(By the way you can try our game again, we fixed it and it's up :))