In Temporal Gardener your unconventional weapon/gardening tool is a reverse time gun. Return rotten grapes to a time when they were fresh and ripened on the vine.
A simple concept game programmed by myself in Unity with C#. Graphics include a square, made in MSPaint, stretched and coloured to suit. No sound. Was going to be compo but fell back to jam (insert grape pun).
I really like the game idea, but the progress is slow and I got stuck with a thick vine that took me forever to unwind when I was just starting out. Needs bit more of a tutorial.
Maybe it's just me, but I couldn't quite figure out what to do in the game. I guess a bit more of instructions in-game could have helped. I grew some vines, I dropped some grapes... very little seemed to happen. The growing vines were pretty hypnotic though.
Love the concept yet some indications would be nice and a restart button as well. A soothing background music would have fit pefectly. I couldn't figure out what to do at level 3. A mechanic that has a lot of potential.
This game certainly has potential, with its minimalist graphics, but it definitely needs a background music and some indications on how to play. Actually I was stuck on lvl 2 because the grape just moved up to the ceiling when I clicked on it ^^
Making a game from an idea of Terry Pratchett is great to start with. Making it about Couterwise Wine is quite ambitious! Understanding the game is quite hard. I got to level 4, did something wrong and the plant stopped and reloading on Kongregate is pain with the commercials, so after two tries I didn't try beyond that, sorry.
I took a look at your post jam version and that solved most issues. Might try that later on.
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Understanding the game is quite hard. I got to level 4, did something wrong and the plant stopped and reloading on Kongregate is pain with the commercials, so after two tries I didn't try beyond that, sorry.
I took a look at your post jam version and that solved most issues. Might try that later on.
Well done!